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3ds max export animation error [Help please]


coldsteelf

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Hello dear modders, can someone help me please to fix animation export error from 3ds max for Fallout 4? I am getting this Warning from Havok tools plug-in: "Bone Root has no bind pose. All bones in the skeleton will use their first keyframe as their bind pose.". It doesn't matter which version of 3ds max or havok tools I am using. Every time I am getting this warning. The file was exported like .hkx, but in the game my character have default "A" pose without motion. In 3ds max my animation look fine. It connected to skeleton and move correctly. Maybe someone know what cause this issue and how can I fix it?



Edited: Fixed my issue. Animation work even with this warning. Moderator please close this thread.
Edited by coldsteelf
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