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Displacement Texture


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I've been looking into making textures for Fallout 4 and have figured out pretty much everything in terms of getting my texture in and such. One issue I had though was normal maps didn't cut it for my ground texture. When you looked at it from too sharp of an angle, you could clearly tell that it was flat. So I tried using the displacement texture instead. Hooked it up in the BGSM, but nothing happened. Been messing with it for a while and been searching all around to see if anyone could figure out how to use them but I couldn't find any posts for it. To my question:

Do displacement textures actually work in FO4,

and
How do you actually enable/use them in a BGSM file?

 

Thanks

 

Note: Decals can use displacement textures, but I am not sure if materials can.

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