Rorax Posted September 8, 2017 Share Posted September 8, 2017 (edited) Solved! Thanks zilavDisclaimer: I'm a nif noob and my perspective on whats sane is only based on the tutorials I followed and the trouble shooting steps I have taken so far.I have created a new nif model for a planned settlement mod I want to make however after following tutorials the ck continues to crash when trying to load the nif.Things checked so far.1. textures are all Beths and so should be ^2 ?2. all BSlightingPropertyShaders txt fields point to an appropriate BGSM (again all Beth generated)3. Has a BSX block4. Has a havok block (both bsx and havok blocks are directly from the warehouse slate floor nif)5. All meshes are BStriShape sAaaand thats all I can think of off the top of my head that you might want to know in advance.Find the file here:https://drive.google.com/open?id=0B9VtzmeJu4hGb193dk9nVGlhRlU Edited September 8, 2017 by Rorax Link to comment Share on other sites More sharing options...
zilav Posted September 8, 2017 Share Posted September 8, 2017 You have a wrong Vertex Size value on BSTriShape, it must be equal to the bytes size of a vertex divided by 4. If you can't compute that yourself, then just find vanilla mesh with the same vertex flags (they define what is inside of each vertex and hence determine it's size) and copy values from there. Link to comment Share on other sites More sharing options...
Rorax Posted September 8, 2017 Author Share Posted September 8, 2017 (edited) This shows my ignorance.But couild I not just change that value to 5?Also thank you so so so much for helping :smile:I seem to have misunderstood you. I can just change that number :) And yes calculating a vertex's size is no issue for me so thank you so so much. Edited September 8, 2017 by Rorax Link to comment Share on other sites More sharing options...
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