sabrine Posted September 8, 2017 Share Posted September 8, 2017 Hi,Is it possible to make a required mod optional?For example; I have a mod that adds some characters to the game, one of them uses a certain hairstyle from another mod that is requiredI want him to use that hairstyle if the other mod exists on the user's computer but if it doesn't he should use one of the vanilla hairstyles so that the required mod becomes optionalThanks for your help :smile: Link to comment Share on other sites More sharing options...
zilav Posted September 8, 2017 Share Posted September 8, 2017 Your base mod will use vanilla hairs, then you create an optional patch having your mod and hair mod as masters and assign modded hairs. Link to comment Share on other sites More sharing options...
sabrine Posted September 8, 2017 Author Share Posted September 8, 2017 Your base mod will use vanilla hairs, then you create an optional patch having your mod and hair mod as masters and assign modded hairs.Thanks Zilav;but my mod adds more than 30 characters, and doing this means that I have to create all the faces on the game's character creation again and import them with face ripper and add the changes to the patch ...is there a way to do this without the patch? Link to comment Share on other sites More sharing options...
zilav Posted September 8, 2017 Share Posted September 8, 2017 No, you simply change hairs in the patch plugin. Faces remain the same. Link to comment Share on other sites More sharing options...
ThoraldGM Posted September 21, 2017 Share Posted September 21, 2017 You can also check if player has mod, do this, else do that. But you need to know the formID of the hairstyle. Inter-mod communication: https://www.creationkit.com/fallout4/index.php?title=Inter-mod_Communication Link to comment Share on other sites More sharing options...
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