Smelgafeld Posted March 5, 2012 Share Posted March 5, 2012 Im wondering if the old fix of using the Bethesda HD DLC ( adding the esp files to the ini files) still works with the new way Skyrim handles load orders.. I use some mods for landscapes,dungeons and trees etc etc. but i like the Bethesda Weapon/Armor textures and architecture. Do i need to change the ini file or set the esp's in my load order now to achieve the same mixing and matching effect? Link to comment Share on other sites More sharing options...
fms1 Posted March 5, 2012 Share Posted March 5, 2012 Im wondering if the old fix of using the Bethesda HD DLC ( adding the esp files to the ini files) still works with the new way Skyrim handles load orders.. I use some mods for landscapes,dungeons and trees etc etc. but i like the Bethesda Weapon/Armor textures and architecture. Do i need to change the ini file or set the esp's in my load order now to achieve the same mixing and matching effect? From what I've read it should work fine. Link to comment Share on other sites More sharing options...
Smelgafeld Posted March 5, 2012 Author Share Posted March 5, 2012 Thanks, it seemed in game like it was still working as well.. just making sure. Link to comment Share on other sites More sharing options...
NoAardvarksAllowed Posted March 5, 2012 Share Posted March 5, 2012 The old .ini way works, as do using the .esps that come with the packs; loose files will now be loaded after the packs in both cases. Link to comment Share on other sites More sharing options...
fms1 Posted March 5, 2012 Share Posted March 5, 2012 (edited) The old .ini way works, as do using the .esps that come with the packs; loose files will now be loaded after the packs in both cases. Yes, but I have seen a few people having issues with broken quests after 1.4.27 and using the esp.'s. Removing those fixed the problem. Edited March 5, 2012 by fms1 Link to comment Share on other sites More sharing options...
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