TheBxushis Posted September 8, 2017 Share Posted September 8, 2017 (edited) This is a ideia i got in the middle of a mod i'm doing, but it's something that i believe no one has done.so far, there is a "Load must" mod that makes the player be more carefull with equipament, and give to blacksmiths the dialogue to improve the itens for the player. the same, has crossed my mind in regards to potions. if you start crafting, either to learn new, or to make others, without the perk, or other mods such as alchemy cook overhaul, you will end up getting a dozen of usuless potions in your invetary. i did see some mods that "allow" the player to remix potions and poisons, but it didn't feel right, natural or lore friendly. I do like the ideia of the player having to pay an alchemist to get for example (5 frosbitePoison+200Gold) a usefull single (aleatory) "Strong" poison. the way i will look into the future for this, is with "The (25) soul Husk" Quest to have a reference, but if there is someone in lack of something to do, this might be cool and lorefriendly to do. sorry for bad english, thanks. Edited September 8, 2017 by TheBxushis Link to comment Share on other sites More sharing options...
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