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Raul companion status (and companion issues)


Ragnarok101

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GameMode=FalloutNV

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
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TribalPack.esm=1
CaravanPack.esm=1
YUP - Base Game + All DLC.esm=1
JIP Selective-Fire.esm=1
SomeguySeries.esm=1
CompanionInfAmmo.esm=1
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Interior Lighting Overhaul - L38PS.esm=1
FCOMaster.esm=1
Factions Reloaded - Merge.esm=1
Momod.esm=1
KhanInitiation.esp=1
More Traits.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Weapons.of.the.New.Millenia.esm=1
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More Perks for Companions.esm=1
SpeedyResources.esm=1
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pnv.esp=1
EVE FNV - ALL DLC.esp=1
The Mod Configuration Menu.esp=1
The Weapon Mod Menu.esp=1
Ammo recipes.esp=1
Better Pickup Prompt.esp=1
Vault_34_better_reactor.esp=1
populatedcasino.esp=1
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Primm Reborn.esp=1
Monster Mod Wasteland Edition.esp=1
Novac Reborn.esp=1
More Perks Update.esp=1
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TfaT2.esp=1
Goodsprings Reborn.esp=1
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WMX-DLCMerged.esp=1
GRA - The Right to Bear Arms.esp=1
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T60.esp=1
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Yao Guai Friend.esp=1
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Player Vertibird.esp=1
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Free the Slaves.esp=1
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ILO - New Vegas Bounties II.esp=1
ILO - New Vegas Bounties.esp=1
merge patch.esp=1
FNV Realistic Wasteland Lighting - All DLC.esp=1

 

 

 

Alright, this is weird- somehow the game seems to reverse Raul's status as a companion when it comes to everything else. What I mean by that is, if he's a companion, perks, other companions, etc. act as if he isn't, and vice-versa when he is. For example, the Forbidden Knowledge Perk added by the More Perks Mod only works when he's not a companion. However, his questline and dialogue are unaffected and trigger normally.

This also ties into the companion movement issue I reported previously. It remains persistent and unsolved despite me switching to the Unlimited Followers mod in an effort to avoid it.

Also, Raul doesn't seem to listen to the Follower Home Marker, and has not appeared in my Courier Vault with the others after being dismissed, so...that's problematic.

 

Help?

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