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CC Update Changed Settlers


BrendonLeCount

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I have a mod right now that lets you distribute gear to settlers via containers that you place the items in. In order to let you retrieve settler's existing gear, I had to get rid of settlers outfits and replace them with leveled items placed directly in their inventory, otherwise the settlers are still left with an outfit that they'll default to whenever they load or have their weapon changed. They won't automatically equip things other than their outfit, so I created a spell that steps through their inventory, equipping any armor that is found. In order to keep track of which settlers this was done to, I added a keyword.

 

This was working great until the latest update to Fallout 4. Now, the keyword and spell aren't carrying over, so settlers fail to register in my code, and, even worse, the spell isn't around to make them equip what's in their inventory, so they end up naked.

 

Prior to the update, settlers were created from an NPC that uses a leveled NPC as a template, which in turn contains a bunch of NPCs with different faces and genders that are in turn based on a template NPC. I made the changes to the template NPC, and edited the final NPC to make sure they carried over. Has anybody else noticed a change in the way settlers are created or templated?

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Maybe it's:

WorkshopNPC "Settler" [NPC_:00020593] - edited in CSA
WorkshopNPCMale "Settler" [NPC_:0014CEA8]
WorkshopNPCFemale "Settler" [NPC_:0014CEA9]
WorkshopNPCGuard "Settler" [NPC_:001167A5]
DLC03WorkshopNPC "Settler" [NPC_:0301054D] from Far Harbor
DLC06WorkshopNPC "Settler" [NPC_:05004AC7] from Vault-Tec Workshop

Found them because they use WorkshopNpcScript script.


I have unequipped settlers in v.1.9.4 (with Better Settlers and Central Settlement Armory v.3.0)

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Maybe it's:

 

WorkshopNPC "Settler" [NPC_:00020593] - edited in CSA

WorkshopNPCMale "Settler" [NPC_:0014CEA8]

WorkshopNPCFemale "Settler" [NPC_:0014CEA9]

WorkshopNPCGuard "Settler" [NPC_:001167A5]

DLC03WorkshopNPC "Settler" [NPC_:0301054D] from Far Harbor

DLC06WorkshopNPC "Settler" [NPC_:05004AC7] from Vault-Tec Workshop

 

Found them because they use WorkshopNpcScript script.

 

 

I have unequipped settlers in v.1.9.4 (with Better Settlers and Central Settlement Armory v.3.0)

is this a definite change from the last update? my settlers seem to be acting weird after starting a new game. immersive settlers usually auto names them as they arrive, and every once in a while I would get one named settler and have to use the manual naming script via holotape. since restarting every single one has arrived with no name. also, they all just stand in place.

 

sim settlements, immersive settlers, settlements expanded, and immersive gameplay are the only mods that affect settlers, I'm not sure that IG even does but it is possible.

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