tobbe84 Posted March 5, 2012 Share Posted March 5, 2012 I've created an armour that (hopefully) adds a faction to the actor upon equipping, and the point with the faction was to make every guard hostile. But it doesn't work. I've created a script that adds the faction, and I've created a faction with IsGuardFaction set to enemy and vice versa. Link to comment Share on other sites More sharing options...
David Brasher Posted March 6, 2012 Share Posted March 6, 2012 You are likely having problems with your other factions. You belong to the Player Faction, and all the good guys kind of like the Player Faction. So you belong to a faction that guards hate, and a faction that they like, so they weigh things out and decide not to attack you. This would only get more troublesome if you joined the Companions or the Mages College or something. Link to comment Share on other sites More sharing options...
tobbe84 Posted March 6, 2012 Author Share Posted March 6, 2012 Oh I didn't think about that... Do you have an idea how I could fix this? Is it Dangerous to make the armour remove those factions? Link to comment Share on other sites More sharing options...
6Domino6 Posted March 6, 2012 Share Posted March 6, 2012 Potentially it could be dangerous because it might screw up other aspects of their game...you would have to add other factions BACK once it's removed, but what if the player never had the faction to begin with? What if they have mod-made factions from other modders? You may want to find a way to make the guards attack via another manner like bounty and find a way to keep them from trying to arrest the player and instead skip to the attacking or perhaps there is a way to use http://www.creationkit.com/SetAttackActorOnSight_-_Actor to make them attack the player on sight? Link to comment Share on other sites More sharing options...
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