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[LE] GMST , values and some info


pooshmeu

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So long story short , I searched and searched but I couldn't find any information, guide or tutorial of some sort about GMST settings , just some sparse info about specific settings and no info at all for some others. If anyone could point me to a direction or some general tutorial that could help me to start working on it (there are some editors that I don't know what they mean at all)

 

Also , I'd like to know if I can edit the values to something more complex , like: fAiDodgeWalkChance=100+100-200 or fAiDodgeWalkChance=20*3+707 instead of the actual value?

 

But why would you want that , why not just put the value you want? This leads to next question.

 

Can I add variables to these settings?? like: fAiDodgeWalkChance=0.2+0.01*(NPC level)

 

Lastly , why the f*#@ some mods adds Editors(settings) that don't even exist in the main game? How the f*#@ does the game recognize that? Do these values are hidden in the main game and ready to use?

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Also, is there a mod that makes NPC as powerful as me? I mean equally stats because the NPCs are weaker than the player , I tested it , I want a mod that either makes me weaker or equal to enemy NPCs

 

because when I fought enemy NPC's (bandit vs me) , same equips , same level(1) , same race , same damage dealt/taken on config without any mods , the npc is a lot weaker, I don't want that , even if it means that I'll be highly underpowered

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So long story short , I searched and searched but I couldn't find any information, guide or tutorial of some sort about GMST settings , just some sparse info about specific settings and no info at all for some others. If anyone could point me to a direction or some general tutorial that could help me to start working on it (there are some editors that I don't know what they mean at all)

 

Also , I'd like to know if I can edit the values to something more complex , like: fAiDodgeWalkChance=100+100-200 or fAiDodgeWalkChance=20*3+707 instead of the actual value?

 

But why would you want that , why not just put the value you want? This leads to next question.

 

Can I add variables to these settings?? like: fAiDodgeWalkChance=0.2+0.01*(NPC level)

The GMSTs themselves in the editor can't have complex formulas put in the field. Beth got around that by making various other settings and just include the settings in formulas under the hood.

 

For example, the XP required for the next level is calculated from a formula that involves 2 GMSTs.

 

You can however assign them to variables to get the value they are storing via Game.GetGameSettingxxx(xxx= either Float, Int, String), but the only way to change them at runtime(during the game) is through SKSE.

 

https://www.creationkit.com/index.php?title=SetGameSettingFloat_-_Game

Edited by Rasikko
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