Brendon007 Posted March 5, 2012 Share Posted March 5, 2012 (edited) I'm fairly new to Blender so I assume my problem may have an easy solution. The problem: I made an armor for a custom body, rigged it, exported it, following the tutorial at the nexus-wiki. Everthing went fine. So I thought, nice, let's make another one. I started with the same imported body, made my armormesh, added a material, texture, copied the weights from the body, just as I did the first time. Exported it (as fallout 3, just as the first time), did the changes needed for skyrim and BAM: Ingame, the body moves fine, the armormesh just floats like a static with the moving body. So to me it seems, it has lost its weights. When I compare my two mods (the working one and the not working one) in the niftools, I can't see any difference. All the nodes ar there, the trishape of the armormesh even has weights on the vertices as far as I can tell. I tried it with different skellets, a new mesh, weightpainting by hand, nothing works, the result is always the same: the (Imported) bodypart moves fine, my new mesh doesn't. And yes, it is weightpainted and inside Blender i can pose it together with the body. Any advice would be greatly appreciated since I spent the whole weekend finding out what I did wrong (compared to the first time when it worked). Sorry for my bad english, it's not my motherlanguage. Thanks in advance! B007 UPDATE: A post in the Blender forum on this site pointed me in the right direction:Not setting SLSF1_skinned in the SkyrimShaderPropertyFlags1 in the BSLightingShaderProperty makes your mesh static. Just don't ask me why :) Thanks!B007 Edited March 6, 2012 by Brendon007 Link to comment Share on other sites More sharing options...
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