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[LE] Need help with TES5Edit scripting


R417

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I want to make skyrim a better experience by reducing how far enemies and player can level, so at the maximum capabilities even the basic bandit is still a considerable foe and can't be just ignored, but at the same time marauders don't oneshot you with their sight.

 

For that I want to mess with enemies' levels first, I already figured up a simple math that would give me the desired effect - you take initial level and health offsets, multiply them by a set fraction and change them to the result. That would make it so there is a smaller gap between each enemy tier so they will stay in the same ballpark, even though there would still be a difference between them. I even did it once manually for 0.5 coefficient, and it was already better, but not big (small) enough.

 

So I need the help with TES5Edit to make changes fast and make the mod universal, updating any custom enemy to the new balance.

 

As far as I can tell that scrip would not even be that complicated http://www.nexusmods.com/skyrim/mods/80431/? does 70% of what I would do already, but I just can't figure the rest out.

 

Of course there is still a problem with enemies with no health offset and/or way too high base health for this to work, maybe I will need to raise the floor level instead of dropping the ceiling. Or maybe I canjust manually level the very few enemies like that after I figure out the right level with testing.

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