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From blender to Skyrim - i need aid =O!


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hello guys, ive bin working on 3d models for a mod for skyrim, ive bin using Blender #D, because i've used it a lot in the past.

 

BUT, i cannot find a tutorial that shows the process of getting the model into Skyrim. I have tried the Blender Nif addon, but it cannot export Nifs ( when i try large errors pub op ).

 

So i tried NifSkope.

- v2 wasent able to import models.. so that sucks.

- v 1.1.3 messed up the UV maps with OBJ files, and did not import -any- Uvs with .3ds files-

 

i found a post saying i needed versions that were older than 1.0.7 RC, but here i find that there arent any .exefiles when downloading.

 

I know it is possible to get new models into skyrim, the TESrenewal project does it continuesly. But How?! , how od i get models into skyrim, if not any of these methods??

 

please if you have any idea, please explain it to me

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Hi, haven't done it for a few years now but I'd like to help.

No matter how you do it you will need to use nifskope.

I have used three different methods to get my models in-game. In ascending order of difficulty:

 

1). .obj:

Only works for items like swords that do not have bone weights. Export your mesh from blender in .obj form and import it in nifskope. Take a vanilla sword in nifskope, save it as your own and cut and paste the data branches of your exported sword into it, deleting the vanilla data branches where necessary.

 

2). Outfit studio

Works for outfits, armor; things with bone weights. Might work with swords but I've never tried. Export your mesh from blender in .obj format, import into outfit studio (OS). Weight paint in OS. Export to .nif and make final adjustments in nifskope.

 

3). Blender .nif scripts

I don't know if they work for the current versions of blender. I had to install the ancient blender v2.49b and install the working nif scripts for that, and use blender's "append" feature to get my model into the older version for export.

DON'T DO IT THIS WAY unless all else has failed. It's really annoying.

 

 

I'd be happy to provide any more specific details you may want. Feel free to pm me for instruction if you prefer.

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  • 1 month later...

first of all thank you for responding, tis always nice,

 

but then my main issue is nifskope not working, the new versions cant import obj's . and no old versions with the ablity to do it, has the ability to maintain the UV layout. do you know how to get a hold on a working nifskope version?. ive bin searching tirelessly but cant seem to find anything. ( the version i found from my searchings was to work, no longer includes a .exe file on the Nifskope web site, wich ruins everything )

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  • 3 weeks later...
  • 4 years later...

im running in to an ishue with not being able to finde a usefule / updeated trotrial for blinder to nifscope thin to creation keit mesh import / export that works withthe latest programs and the old vidoes i use to use to do this have disaperd form the enternet

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