nivea Posted March 6, 2012 Share Posted March 6, 2012 Alright so I am working on a large mod that adds brand new cloaks into the game, I could just save myself time and the hassle and just slap cloaks on some armor meshes and just make you wear them as a set... But no I have decided to add them all in as their own item.Which means clipping, its going to happen I am rigging rerigging over and over to try and limit the clipping with pauldrons so far... its going pretty good. BUT there is the issue with twohanded weapons, bows and quivers are ok for the most part... but the weapons are clipping horribly. I can live with the clipping it doesnt bother me all that much, but I KNOW some people are going to throw their hands up in horror about it all. So question... is there any way to move the weapons farther away from the body without editing the skeleton.nif? Can I somehow edit the placement on each cloak mesh some how?This issue will delay me in my releases, because I hate releaseing mods I feel are not "perfect". Half my mods never make it out because I feel they are not good enough to release as is. Any help or ideas would be just swell. Cloak WIP: http://skyrim.nexusmods.com/imageshare/images/55918-1330558252.jpg Link to comment Share on other sites More sharing options...
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