SmedleyDButler Posted September 10, 2017 Share Posted September 10, 2017 (edited) I've been putting together this UNP (regular old boring UNP, not the fancy variants) mashup for the past few days. http://i.imgur.com/mwIBlOz.png It started as a replacer for Oaristys' Ciri outfit (http://www.nexusmods.com/skyrim/mods/68950/?), but now that I have all the relevant permissions from the various mesh sources, I'm hoping to delve into creation kit for the first time to make it a standalone armour (and possibly add an alternate, darker colour for thieves/assassins, etc.). However, before I get to that point, I need to polish the outfit itself. Thanks to BigAndFlabby's timely help with the buckle mesh, the only issues I have left to fix are texture-related. 1) If possible, I'd like the semi-reflective leather texture that the corset has to also appear on the pauldron (which currently has a very flat, unreflective surface). I tried adding a specular map to the pauldron (it did not have one previously), but I don't think I did so correctly, and so it's still flat and unreflective. I don't know why my specular layer isn't being applied. Some help troubleshooting what I need to to fix that would be great. 2) the chest leather was covered by a thin chainmail mesh in the original top (zzjay's Ciri DLC). It was unnecessary in this mashup (the chainmail is "underneath" in my version) so I didn't use that mesh bit as it was unnecessary. The lighting in-game seems a bit odd in that it doesn't seem to have shadows? Not sure what's going on there. Here's a link to a copy of my current working file: https://drive.google.com/open?id=0B-iqaUORvtshTEdGY3BUSk90OXc Any help would be great, thanks! Edited September 11, 2017 by SmedleyDButler Link to comment Share on other sites More sharing options...
JonathanOstrus Posted September 10, 2017 Share Posted September 10, 2017 (edited) Well I think I can help with the buckles. Note: I didn't test these in game. Try these http://www.mediafire.com/file/vzxb78cdb5du3ws/ciri_temp.rar I just cloned the buckles, removed the ones you didn't want, reweighted it as best I could to match the original, then removed the original. Also you had extra nodes at the bottom in the low weight file that I removed. Words of wisdom: Boredom is dangerous. Edited September 10, 2017 by BigAndFlabby Link to comment Share on other sites More sharing options...
SmedleyDButler Posted September 11, 2017 Author Share Posted September 11, 2017 Thanks to BigAndFlabby's excellent help, my biggest problem is fixed (the mesh issue)! Just need to get the two texture problems sorted out - please see above! Post edited with a new working file as well. Link to comment Share on other sites More sharing options...
nerdofprey Posted September 12, 2017 Share Posted September 12, 2017 For a good reflective effect, your best bet is an environment map, not a specular map. In order to get environment mapping to work, a detail that's way too easy to overlook is, at the very bottom of the BSLightingShaderProperty settings, you have to set the "environment map scale" to a nonzero number. Higher = brighter reflections. A value of 1.0 usually works, 0.5 for duller, 2.0 or above for super shiny. I usually use this for metal parts, but it's good for shiny leather too; you might want to go with a lower value there. Of course the basic steps of setting up an environment map are necessary too; set the Skyrim Shader Type to environment map, tick SLFS1_Environment_Mapping under shader flags 1, and have an environment map and a working cube map set up in the textures. Link to comment Share on other sites More sharing options...
JonathanOstrus Posted September 12, 2017 Share Posted September 12, 2017 Thanks to BigAndFlabby's excellent help, my biggest problem is fixed (the mesh issue)! Just need to get the two texture problems sorted out - please see above! Post edited with a new working file as well. I didn't get a chance to look too thoroughly at it, but some of the shader configs (texture paths) don't look right. Like you had the wrong files in the wrong mapping section. Link to comment Share on other sites More sharing options...
SmedleyDButler Posted September 12, 2017 Author Share Posted September 12, 2017 (edited) I actually did a little more searching and updated it with an environment map and corrected the filepaths as well! I tried as best I could to match the reflective numbers already set up by the corset. So you guys are both correct - thanks! I think #3 was just an artifact of some weird lighting in the area I was testing, so I will probably be uploading this soon. I'm currently working on an alternate dark texture set and then I will create the plugin (which will be my first! Luckily, armour addon plugins are relatively simple). Edited September 12, 2017 by SmedleyDButler Link to comment Share on other sites More sharing options...
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