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[LE] Help with a nearly-completed mashup


SmedleyDButler

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I've been putting together this UNP (regular old boring UNP, not the fancy variants) mashup for the past few days.

 

http://i.imgur.com/mwIBlOz.png

 

It started as a replacer for Oaristys' Ciri outfit (http://www.nexusmods.com/skyrim/mods/68950/?), but now that I have all the relevant permissions from the various mesh sources, I'm hoping to delve into creation kit for the first time to make it a standalone armour (and possibly add an alternate, darker colour for thieves/assassins, etc.). However, before I get to that point, I need to polish the outfit itself.

 

Thanks to BigAndFlabby's timely help with the buckle mesh, the only issues I have left to fix are texture-related.

 

1) If possible, I'd like the semi-reflective leather texture that the corset has to also appear on the pauldron (which currently has a very flat, unreflective surface). I tried adding a specular map to the pauldron (it did not have one previously), but I don't think I did so correctly, and so it's still flat and unreflective. I don't know why my specular layer isn't being applied. Some help troubleshooting what I need to to fix that would be great.

 

2) the chest leather was covered by a thin chainmail mesh in the original top (zzjay's Ciri DLC). It was unnecessary in this mashup (the chainmail is "underneath" in my version) so I didn't use that mesh bit as it was unnecessary. The lighting in-game seems a bit odd in that it doesn't seem to have shadows? Not sure what's going on there.

 

Here's a link to a copy of my current working file: https://drive.google.com/open?id=0B-iqaUORvtshTEdGY3BUSk90OXc

 

Any help would be great, thanks!

Edited by SmedleyDButler
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Well I think I can help with the buckles. Note: I didn't test these in game. Try these http://www.mediafire.com/file/vzxb78cdb5du3ws/ciri_temp.rar

 

I just cloned the buckles, removed the ones you didn't want, reweighted it as best I could to match the original, then removed the original.

 

Also you had extra nodes at the bottom in the low weight file that I removed.

 

Words of wisdom: Boredom is dangerous.

Edited by BigAndFlabby
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For a good reflective effect, your best bet is an environment map, not a specular map. In order to get environment mapping to work, a detail that's way too easy to overlook is, at the very bottom of the BSLightingShaderProperty settings, you have to set the "environment map scale" to a nonzero number. Higher = brighter reflections. A value of 1.0 usually works, 0.5 for duller, 2.0 or above for super shiny. I usually use this for metal parts, but it's good for shiny leather too; you might want to go with a lower value there.

 

Of course the basic steps of setting up an environment map are necessary too; set the Skyrim Shader Type to environment map, tick SLFS1_Environment_Mapping under shader flags 1, and have an environment map and a working cube map set up in the textures.

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Thanks to BigAndFlabby's excellent help, my biggest problem is fixed (the mesh issue)!

 

Just need to get the two texture problems sorted out - please see above! Post edited with a new working file as well.

 

I didn't get a chance to look too thoroughly at it, but some of the shader configs (texture paths) don't look right. Like you had the wrong files in the wrong mapping section.

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I actually did a little more searching and updated it with an environment map and corrected the filepaths as well! I tried as best I could to match the reflective numbers already set up by the corset. So you guys are both correct - thanks!

 

I think #3 was just an artifact of some weird lighting in the area I was testing, so I will probably be uploading this soon. I'm currently working on an alternate dark texture set and then I will create the plugin (which will be my first! Luckily, armour addon plugins are relatively simple).

Edited by SmedleyDButler
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