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combining work


fteghost

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There is currently no program like TES4Gecko for Skyrim.

 

If the merge is small and easy, you can manually do it, piece by piece, in the CK.

 

If the merge is a bit bigger and you are patient, you can use TESVSnip: Mod Merging with TESVSnip.

 

If the work is very very elaborate, you may choose to pass the file back and forth. One modder works, while the other refrains from working.

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When you change the name of an .esp, you lose the connection to all of your voice files and have to laboriously reconnect. (So it is not good to change .esp names.)

 

I am not sure what is going on with your scripts. The external scripts in Skyrim are rather demoralizing.

 

Did you try renaming your newly merged file to have the name of your original .esp?

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Well, it didn't go so well. I just copied my old .bsa and renamed it the same as my new plugin but none of my .wav files were there. All of the dialogue and scripts were there I think, just not my voice files.
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I wouldn't recommend renaming .bsa files. It is possible that it would work, but the way computers are, I would not expect it to. A .bsa file is a compressed archive. It usually doesn't work to edit such a thing. It works better to edit the uncompressed material and then to compress another copy.

 

Voice files get lost when you rename a file. Oh how I miss TES4Gecko! I have not experimented with merging voiced mods in TESVSnip. I would not think that you could merge two voiced files in TESVSnip without breaking one of them. I am just trying to think about how merging one voiced file and one non-voiced file would work out. TESVSnip renames the file resulting from a merge, so the voiced dialog would be lost. But I am trying to think if it would be fixed by renaming the merged file to match the name of the old one.

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