Rennn Posted March 6, 2012 Share Posted March 6, 2012 I tried editing a hair mesh in Blender, but apparently I did something wrong because when I put it in the game it was invisible. Here's what I did:1. Export .nif to .obj to a folder in Nifskope2. Import .obj into Blender3. Edit in Blender4. Export as .obj in Blender, saving the Normals and otherwise using default settings5. Open in Nifskope and convert to .nif6. Give it the correct name and stick it in the right folder7. It's invisible in the game What should I have changed in that procedure? Is there anything I should check? Link to comment Share on other sites More sharing options...
anb2004 Posted March 6, 2012 Share Posted March 6, 2012 You can just tweak the .nif file (deleting shaders and set user version) so it can works with blender which mainly to keep the mesh weight/rigging (if it has it)after you done all the editing with blender in nifskope make sure you set the partition number correctly for the hair mesh, you can open vanilla hair nif to find the correct partition number (never edited hair before). Link to comment Share on other sites More sharing options...
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