Reforged Posted March 6, 2012 Share Posted March 6, 2012 I am attempting to create a glass panel. I started with "WRIntFloorSTMid03" and edited the dds files trying to make it transparent with a light-cyan tint and slightly reflective. When I loaded it up in game it was opaque light-cyan reflecting torchlight as pure-white. I started off copying and renaming the *.nif and the two *.dds files so nothing in the game would be affected. The xx01_n.dds I set to medium gray and the xx01.dds I set to light-cyan with 26/255 Transparency-Alpha. Where did I mess up at? I am using NifSkope and Paint.NET for editing. Side note: my choice in flooring was poor as it has a wide border that goes all the way around it, but if I can get this to work, I can apply the same process to a more appropriate floor tile. Link to comment Share on other sites More sharing options...
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