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Make a static mesh into an activator


eltucu

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Hi.

 

Well, i was trying to make the Azura Star Sphere into an activator. The sphere itself looks kinda complex to me (has a bunch of effects) and has no collision data.

 

Cloning an activator and replacing its mesh with the sphere doesnt works. I attached a script to a lever and to the new sphere activator. The lever worked okay but the sphere didnt, i tried even activating it with the console but it doesnt works either.

 

I'm trying to compare in NifScope the .nif from a lever with the .nif from the sphere but im not sure what im looking at nor what im looking for. Im guessing that the lever collision data is important for making it an activator but that all i could figure out.

 

Does anybody knows what should i do to convert the sphere into an activator? Thanks in advance.

 

(im thinking that if i have to add collision data it wont work for what im trying to do but i'll have to test it anyway)

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Yep, that gigantic sphere. Not at that scale though, smaller.

 

I sort of made what i want with a trigger box but i'd like to see if i can make it when the player "touchs" the sphere rather than just walking into it.

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What you are trying to use has no outer surface, only an inner surface, and it has no collision data. When you look at the sphere at a reduced size, you are looking at the inner back of the sphere since it has no outer surface. What you need to do if you insist on using that is use an invisible activator object (like from a weapon plaque or mannequin) that surrounds it.
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What you are trying to use has no outer surface, only an inner surface, and it has no collision data. When you look at the sphere at a reduced size, you are looking at the inner back of the sphere since it has no outer surface. What you need to do if you insist on using that is use an invisible activator object (like from a weapon plaque or mannequin) that surrounds it.

Thanks! I had forgot those even existed. Tried with the middle plaque activator and worked pretty well
Just disabled the activator once the script has ended and that was it.

 

Kudos to you.

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