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"Missing Master! Check mod load order" type of problem


babbaduke

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Hey everyone, so I made a fresh fallout installation, then proceeded to add a few mods. When I tried to launch I get to the menu window with the ranger holding a gun, and it stops here, the menu is not even appearing. if I alt + tab on desktop I can see an error message of the missing master kind. Here I post my load order too, and thanks in advance!

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a SomeguySeries.esm
11 b FCOMaster.esm
12 c SaxxonsQuestPack.esm
13 d Project Nevada - Core.esm
14 e Project Nevada - Equipment.esm
15 f Project Nevada - Rebalance.esp
16 10 Project Nevada - Cyberware.esp
17 11 Project Nevada - Extra Options.esm
18 12 D.E.I.M.O.S..esm
19 13 More Perks.esm
20 14 SpeedyResources.esm
21 15 SolidProject.esm
22 16 GreatKhanGreatOverhaul.esm
23 17 Project Nevada - Rebalance Complete.esp
24 18 Project Nevada - All DLC.esp
25 19 Project Nevada - Cyberware Additions.esp
26 1a More Perks Update.esp
27 1b EVE FNV - ALL DLC.esp
28 1c FCO - NPC Changes.esp
29 1d WeaponModsExpanded.esp
30 1e CNR_Beta.esp
31 1f NewVegasBounties.esp
NewVegasBountiesII.esp
TheInheritance.esp
32 20 KingOfTheRing.esp
33 21 NewVegasBountiesIII.esp
34 22 TheBetterAngels.esp
35 23 Area 51 - Project Roswell.esp
36 24 357retex.esp
FCO - Delilah.esp
37 25 FCO - GlowingOne.esp
FCO - Niner.esp
38 26 NCROverhaul.esp
39 27 FCO - OHSB NPC Edits.esp
FCO - Russell.esp
40 28 FCO - Saxons Quest Collection.esp
41 29 Brows.esp
42 2a FCO - Eyes.esp
43 2b Better Burned Man.esp
44 2c UpgradesFromTheCommonwealth.esp
45 2d Book of Steel.esp
46 2e PipBoyCounters.esp
Bashed Patch, 0.esp
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Please see the 'Solutions to Starting the game problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

Move any "inactive" plugins out of the game "Data" folder. They get loaded by the game engine to check if they are needed by other plugins, and can cause "Missing Master" problems.

Please see the wiki "Missing Masters" article if you still have problems.

 

-Dubious-

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Ok, so I disabled (and uninstalled the mods correlated to) the plugins I had inactive, beside the fco one, where I just removed the esps I didn't use, now the game starts properly. A new problem now, howver, is that whenever I run the game it seems that no mod is present! So basically looks like the vanilla version. For example, I installed Pip-Boy 3000 counters for rads and hardcore needs, and that mod does not show up. Same thing for the fco, where the faces look like the vanilla ones instead of the overhaul ones. I am currently using Mod Organizer and I manually downloaded the mods I use, installed them with the "Install a new mod from an archive" option, I have them enabled and sorted out with loot. Once again I post the updated mod order

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a SomeguySeries.esm
11 b SaxxonsQuestPack.esm
12 c Project Nevada - Core.esm
13 d FCOMaster.esm
14 e Project Nevada - Equipment.esm
15 f Project Nevada - Rebalance.esp
16 10 Project Nevada - Cyberware.esp
17 11 Project Nevada - Extra Options.esm
18 12 D.E.I.M.O.S..esm
19 13 More Perks.esm
20 14 SpeedyResources.esm
21 15 SolidProject.esm
22 16 GreatKhanGreatOverhaul.esm
23 17 Project Nevada - Rebalance Complete.esp
24 18 Project Nevada - All DLC.esp
25 19 Project Nevada - Cyberware Additions.esp
26 1a More Perks Update.esp
27 1b EVE FNV - ALL DLC.esp
28 1c FCO - NPC Changes.esp
29 1d WeaponModsExpanded.esp
30 1e CNR_Beta.esp
31 1f NewVegasBounties.esp
32 20 KingOfTheRing.esp
33 21 NewVegasBountiesIII.esp
34 22 TheBetterAngels.esp
35 23 Area 51 - Project Roswell.esp
36 24 357retex.esp
37 25 FCO - GlowingOne.esp
38 26 NCROverhaul.esp
39 27 FCO - OHSB NPC Edits.esp
40 28 FCO - Saxons Quest Collection.esp
41 29 Brows.esp
42 2a FCO - Eyes.esp
43 2b Better Burned Man.esp
44 2c UpgradesFromTheCommonwealth.esp
45 2d Book of Steel.esp
46 2e PipBoyCounters.esp
47 2f The Mod Configuration Menu.esp
Bashed Patch, 0.esp
The bashed patch esp shows up as a dummy file on Mod Organizer, so I just disabled it as reccomended from the Mod Organizer's tip.
EDIT: I actually tried and ran Mod Organizer as administrator. Now, something has happened, as now at the very start I get a "please stand by" screen, then the bethesda logos etc., then I get into the game menu and ta-dah! I get no menu text whatsoever: all the menu text is gone. However, I can still click the buttons with the missing text, so I try to work around running a game save. Eventually I have success and get the right button. So I load it, I'm in the game and a bunch of additional screens that I can relate to MCM show up, also with no text. I literally get no text in the whole game this time. Also I tried to play a little bit without the text, and it looks like the version I'm playing now while running as admin is the right one as many of the mods I put in seem to work, such as FCO and many others. The problem now is this, I get no text anywhere in the menu and the game. Also, if it might help, I get the text if I run the game normally through steam, so it's probably something in the mods.
Edited by babbaduke
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Did you install Steam to it's default location? (That nothing happened until you ran as Administrator indicates that.) If so, please see the wiki "Installing Games on Windows Vista+" article for why the default Steam behavior of installing games to the "C:\Program Files" folder tree is bad and "disabling UAC and running as Administrator" is NOT sufficient, with instructions how to move it. This is the single most important thing you can do to fix and protect yourself against problems in the future. As much of a PITA as that is, it's never going to be any easier than now.

If your game appears to not have any mods, it's probably because you have not created and populated a "profile" telling it which to use. The whole idea behind the approach taken by MO and NMM is that the game "Data" folder is kept "empty" until a profile is used to tell it which mods will be used for that game session. Please see any of the tutorials for MO in the wiki "FNV General Mod Use Advice" article. Don't forget that you have to toggle "ArchiveInvalidation" after you add or remove any loose files in that profile.

 

Please see the wiki "HUD-UI-Menu issues" article for your menu problem, after you have moved the game out of the default install location.

The "bashed patch" is a dummy file because you have not built it in Wrye Flash. Please see the 'Third Rule: The Rule of One', 'Smaller Plugin Cap', and 'Merge Patch file' sections of the wiki "FNV General Mod Use Advice" and the wiki "Bashed Patch file with Marked Mergeables" article.

 

-Dubious-

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I knew about those kind of problems concerning the installation path, so I installed it on my other hard drive for that reason.

 

Also I've checked the "HUD/UI Menu Issues" guide but I can't find anything related to my global missing text problem. The only two mods I can seem to relate to the UI could be "Mod Configuration Menu" and "User Interface Organizer".

 

One last thing, I've recorded the text problem in my setup. As said, I can see some mods showing up and that seem to work now, but there's that obvious missing text problem.

 

https://www.youtube.com/watch?v=VFFPMMmaCK4&feature=youtu.be


 

Edited by babbaduke
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If you installed the game to a different drive, then you shouldn't need to run as an "Administrator". That usually means you need to set access permissions on the folder to allow "Users" (or "Everyone") "Full control" to the game folder and all of it's sub-folders and files.

 

The main point of the "HUD-UI-Menu issues" article is that such problems are invariably related to some XML file from a later installed mod overwriting a vanilla or earlier mod XML file (an "install order" issue), or a missing master which is preventing the engine from proceeding. (That the problem is happening before you get to choose either a "new game" or to load a saved one, indicates it is not save file related.) The article covers a number of common instances, but makes no claims to cover them all.

 

The "load order" does not list XML files; only the ESM/ESP files. So, other than pointing you to your most likely cause, there isn't much else we can contribute.

 

If you can't logically determine the culprit, then you need to engage in "mod conflict isolation" to determine which mod installation is causing the problem. Personally, at that point (with such a relatively small LO) I recommend you start over installing and testing your mods one at a time as the faster approach.

 

-Dubious-

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