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muddled faces and visual tweaking. ini settings included.


nexusdrifter

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[muddled face]http://i.imgur.com/vUSvb.jpg[/img]

 

Notice in the not so impressive screenshot that the moose head and flag around the npc still retain a good amount of detail, yet the npc has a blob for a face. This happens with basically all npc's who stand more than a few feet away from me.

 

I'm going to use some character mods to fix this.

 

My settings. I am not knowledgeable in every facet the .ini settings:

 

[General]

fBrightLightColorB=1.0000

fBrightLightColorG=1.0000

fBrightLightColorR=1.0000

iStoryManagerLoggingEvent=-1

bEnableStoryManagerLogging=0

fDefaultFOV=67

bUseThreadedMorpher=1

bUseThreadedMeshes=1

bUseThreadedTextures=1

bUseThreadedBlood=1

bUseThreadedParticleSystem=1

bUseThreadedLOD=1

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=0

[Display]

iBlurDeferredShadowMask=5 * this level blends the ////// shadow gradient found on terrain and walls into something smooth *

fInteriorShadowDistance=3000.0000

fShadowDistance=2500.0000 * I dislike it when trees at the bottom of a small hill cast no shadows *

iShadowMapResolutionSecondary=512

iShadowMapResolutionPrimary=1024 * the shadows are smoothed out with shadowmask=5 anyway so I kept the resolutions low to save my cpu

iShadowSplitCount=2 * ? *

iMaxAnisotropy=0 * I use 8x in CCC

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fTreesMidLODSwitchDist=1422.0000

fGamma=1.0000

iShadowFilter=3 * ? *

fDecalLOD2=1500.0000

fDecalLOD1=1000.0000

fSpecularLODStartFade=500.0000

fShadowLODStartFade=200.0000 * spectacular passes in bethesda games dropkick my frame rate so i like to keep the fade distance low *

fLightLODStartFade=1190.0000

iTexMipMapMinimum=0

iTexMipMapSkip=0

bTransparencyMultisampling=0 * if enabled I get the 'screen door' effect as I suspect 1366x768 is just too low a resolution *

iWaterMultiSamples=0

iMultiSample=1

iShadowMode=3

bTreesReceiveShadows=1

bDrawLandShadows=0

bDrawShadows=1

bFull Screen=0 * I use a fake full screen mode with game companion *

iSize H=768

iSize W=1366

fMeshLODFadePercentDefault=1.2000

fMeshLODFadeBoundDefault=256.0000

fMeshLODLevel2FadeTreeDistance=2133.0000

fMeshLODLevel1FadeTreeDistance=2844.0000

fMeshLODLevel2FadeDist=3072.0000

fMeshLODLevel1FadeDist=4096.0000

iScreenShotIndex=2

bShadowMaskZPrepass=0

bMainZPrepass=0

iMaxSkinDecalsPerFrame=3

iMaxDecalsPerFrame=10

iPresentInterval=1

bFXAAEnabled=0 * I use the BlurShader=1. So foliage and not just geometry will be smoothed. Faces will still look JUST as muddled with it disabled though. *

iShadowMapResolution=1024

fShadowBiasScale=0.5000

iShadowMaskQuarter=4

bActorSelfShadowing=0

bUseSunbeams=1

bSimpleLighting=0

bEquippedTorchesCastShadows=0

bFloatPointRenderTarget=1

[Grass]

b30GrassVS=0

fGrassStartFadeDistance=2800.0000

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

bGrassPointLighting=0

bDrawShaderGrass=0

[blurShader]

bUseBlurShader=1

[Water]

iWaterReflectHeight=512

iWaterReflectWidth=512

bUseWaterDisplacements=1

bUseWaterRefractions=1

bUseWaterReflections=1

bUseWaterDepth=1

bForceHighDetailReflections=0

bUseWaterReflectionBlur=0

iWaterBlurAmount=0

bUseWaterShader=1

bUseWaterLOD=1

bAutoWaterSilhouetteReflections=1

[MAIN]

bGamepadEnable=1

bCrosshairEnabled=1

fHUDOpacity=0.6500

bSaveOnPause=1

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

fSkyCellRefFadeDistance=150000.0000

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

[interface]

bDialogueSubtitles=0

bGeneralSubtitles=0

fSafeZoneX=15

fSafeZoneY=15

fSafeZoneXWide=15

fSafeZoneYWide=15

bShowCompass=1

fMouseCursorSpeed=1.0000

[Controls]

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0300

bAlwaysRunByDefault=1

bInvertYValues=0

bGamePadRumble=1

bMouseAcceleration=1

fMouseHeadingYScale=0.85

fMouseHeadingXScale=0.02

[Particles]

iMaxDesired=750

[saveGame]

fAutosaveEveryXMins=15.0000

bDisableAutoSave=0

[AudioMenu]

fAudioMasterVolume=1.0000

fVal7=1.0000

uID7=0

fVal6=1.0000

uID6=0

fVal5=1.0000

uID5=0

fVal4=1.0000

uID4=0

fVal3=1.0000

uID3=94881

fVal2=0.4000

uID2=466532

fVal1=1.0000

uID1=554685

fVal0=0.8000

uID0=1007612

[Clouds]

fCloudLevel2Distance=262144.0000

fCloudLevel1Distance=32768.0000

fCloudLevel0Distance=16384.0000

fCloudNearFadeDistance=9000.0000

[TerrainManager]

fTreeLoadDistance=25000.0000

fBlockMaximumDistance=100000.0000

fBlockLevel1Distance=32768.0000

fBlockLevel0Distance=20480.0000

fSplitDistanceMult=0.7500

bShowLODInEditor=0

[NavMesh]

fObstacleAlpha=0.5000

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

fLedgeBoxHalfHeight=25.0000

fEdgeDistFromVert=10.0000

fEdgeThickness=10.0000

fPointSize=2.5000

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=20

bUseMultiThreadedTrees=0

bEnableTreeAnimations=1

[Decals]

uMaxDecals=100

bDecals=1

bSkinnedDecals=1

uMaxSkinDecals=50

uMaxSkinDecalsPerActor=40

[LOD]

fLODFadeOutMultObjects=4.5000

fLODFadeOutMultItems=13.6000

fLODFadeOutMultActors=13.7000

fLODFadeOutMultSkyCell=1.0000

[Launcher]

bEnableFileSelection=1

 

My specs:

i5 dual core @ 2.25

4gb ram

5650m 1GB OC'd to stock 5730

 

 

 

THANK YOU FOR ANY SUGGESTIONS!

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Talking out of my ... But I think the game doesn't render character facial details until they're in a certain cell from you. Have you tired upping the uGridsToLoad? It is located in the skyrim.ini instead of skyrimpref.ini. You might also have to add the line in manually if you havent already. If not try but, if you don't know about uGridsToLoad, this will impact performance big time on the setup you have.
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Oh! Also if you up uGridsToLoad you have to increase uExterior cell (forgot how to spell it), I believe you increase it by adding 1 then multiplying by 10 from the amount of uGridsToLoad you apply. And also forgetting to mention standard uGridsToLoad setting is 5.
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Thanks for the suggestion. I won't be doing the ugrids thing though because it can drastically reduce performance, and there's a complicated process to revert back to original settings. Generally speaking if you reduce the ugridstoload, your save games are a write off.

 

I'm still having fun though. I put the render aheadlimit=2 , it's part of the fps limiter mod, and now everything is pretty much peachy. That is until I decide to pick up my relentless tweaking again. I think i'm going to increase the number of trees getting fully rendered outside....

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