nexusdrifter Posted March 6, 2012 Share Posted March 6, 2012 [muddled face]http://i.imgur.com/vUSvb.jpg[/img] Notice in the not so impressive screenshot that the moose head and flag around the npc still retain a good amount of detail, yet the npc has a blob for a face. This happens with basically all npc's who stand more than a few feet away from me. I'm going to use some character mods to fix this. My settings. I am not knowledgeable in every facet the .ini settings: [General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0fDefaultFOV=67 bUseThreadedMorpher=1bUseThreadedMeshes=1bUseThreadedTextures=1bUseThreadedBlood=1bUseThreadedParticleSystem=1bUseThreadedLOD=1[imagespace]bDoDepthOfField=1iRadialBlurLevel=0[Display]iBlurDeferredShadowMask=5 * this level blends the ////// shadow gradient found on terrain and walls into something smooth *fInteriorShadowDistance=3000.0000 fShadowDistance=2500.0000 * I dislike it when trees at the bottom of a small hill cast no shadows *iShadowMapResolutionSecondary=512 iShadowMapResolutionPrimary=1024 * the shadows are smoothed out with shadowmask=5 anyway so I kept the resolutions low to save my cpuiShadowSplitCount=2 * ? *iMaxAnisotropy=0 * I use 8x in CCCfLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=1422.0000fGamma=1.0000iShadowFilter=3 * ? *fDecalLOD2=1500.0000fDecalLOD1=1000.0000fSpecularLODStartFade=500.0000 fShadowLODStartFade=200.0000 * spectacular passes in bethesda games dropkick my frame rate so i like to keep the fade distance low *fLightLODStartFade=1190.0000iTexMipMapMinimum=0iTexMipMapSkip=0bTransparencyMultisampling=0 * if enabled I get the 'screen door' effect as I suspect 1366x768 is just too low a resolution * iWaterMultiSamples=0iMultiSample=1iShadowMode=3bTreesReceiveShadows=1bDrawLandShadows=0bDrawShadows=1bFull Screen=0 * I use a fake full screen mode with game companion * iSize H=768iSize W=1366fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2133.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=3072.0000fMeshLODLevel1FadeDist=4096.0000iScreenShotIndex=2bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=3iMaxDecalsPerFrame=10iPresentInterval=1bFXAAEnabled=0 * I use the BlurShader=1. So foliage and not just geometry will be smoothed. Faces will still look JUST as muddled with it disabled though. * iShadowMapResolution=1024fShadowBiasScale=0.5000iShadowMaskQuarter=4bActorSelfShadowing=0bUseSunbeams=1bSimpleLighting=0bEquippedTorchesCastShadows=0bFloatPointRenderTarget=1[Grass]b30GrassVS=0fGrassStartFadeDistance=2800.0000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000bGrassPointLighting=0bDrawShaderGrass=0[blurShader]bUseBlurShader=1[Water] iWaterReflectHeight=512iWaterReflectWidth=512bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1bForceHighDetailReflections=0bUseWaterReflectionBlur=0iWaterBlurAmount=0bUseWaterShader=1bUseWaterLOD=1bAutoWaterSilhouetteReflections=1[MAIN]bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=0.6500bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1fSkyCellRefFadeDistance=150000.0000[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=2[interface]bDialogueSubtitles=0bGeneralSubtitles=0fSafeZoneX=15fSafeZoneY=15fSafeZoneXWide=15fSafeZoneYWide=15bShowCompass=1fMouseCursorSpeed=1.0000[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0300bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=1fMouseHeadingYScale=0.85fMouseHeadingXScale=0.02[Particles]iMaxDesired=750[saveGame]fAutosaveEveryXMins=15.0000bDisableAutoSave=0[AudioMenu]fAudioMasterVolume=1.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=94881fVal2=0.4000uID2=466532fVal1=1.0000uID1=554685fVal0=0.8000uID0=1007612[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[TerrainManager]fTreeLoadDistance=25000.0000fBlockMaximumDistance=100000.0000fBlockLevel1Distance=32768.0000fBlockLevel0Distance=20480.0000fSplitDistanceMult=0.7500bShowLODInEditor=0[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=20bUseMultiThreadedTrees=0bEnableTreeAnimations=1[Decals]uMaxDecals=100bDecals=1bSkinnedDecals=1uMaxSkinDecals=50uMaxSkinDecalsPerActor=40[LOD]fLODFadeOutMultObjects=4.5000fLODFadeOutMultItems=13.6000fLODFadeOutMultActors=13.7000fLODFadeOutMultSkyCell=1.0000[Launcher]bEnableFileSelection=1 My specs: i5 dual core @ 2.254gb ram5650m 1GB OC'd to stock 5730 THANK YOU FOR ANY SUGGESTIONS! 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Jman7892 Posted March 6, 2012 Share Posted March 6, 2012 Talking out of my ... But I think the game doesn't render character facial details until they're in a certain cell from you. Have you tired upping the uGridsToLoad? It is located in the skyrim.ini instead of skyrimpref.ini. You might also have to add the line in manually if you havent already. If not try but, if you don't know about uGridsToLoad, this will impact performance big time on the setup you have. Link to comment Share on other sites More sharing options...
Jman7892 Posted March 6, 2012 Share Posted March 6, 2012 Oh! Also if you up uGridsToLoad you have to increase uExterior cell (forgot how to spell it), I believe you increase it by adding 1 then multiplying by 10 from the amount of uGridsToLoad you apply. And also forgetting to mention standard uGridsToLoad setting is 5. Link to comment Share on other sites More sharing options...
nexusdrifter Posted March 6, 2012 Author Share Posted March 6, 2012 Thanks for the suggestion. I won't be doing the ugrids thing though because it can drastically reduce performance, and there's a complicated process to revert back to original settings. Generally speaking if you reduce the ugridstoload, your save games are a write off. I'm still having fun though. I put the render aheadlimit=2 , it's part of the fps limiter mod, and now everything is pretty much peachy. That is until I decide to pick up my relentless tweaking again. I think i'm going to increase the number of trees getting fully rendered outside.... Link to comment Share on other sites More sharing options...
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