Korodic Posted March 6, 2012 Share Posted March 6, 2012 Ok so I have cells filled with NPC's. I want the cell to completely reset, more importantly revive dead NPC's. Is there any quick way to revive all the dead NPC's in a specified cell? What does CellName.reset() actually do? the wiki isn't too specific on it, and it does not appear to revive the NPC's. Link to comment Share on other sites More sharing options...
kieranh7 Posted March 6, 2012 Share Posted March 6, 2012 You could try putting your Actor references into an Array, then calling eg: MyActorArray.Resurrect(). Or just reference them one by one, Actor1.Resurrect(). etc. I haven't used it myself yet, but i'd imagine .Reset() reset's Activators, stages through the cells, traps and the like etc. Link to comment Share on other sites More sharing options...
Korodic Posted March 6, 2012 Author Share Posted March 6, 2012 ah I never thought of a good reason to use an array, and now I have a GREAT one :) Link to comment Share on other sites More sharing options...
Korodic Posted March 9, 2012 Author Share Posted March 9, 2012 I'm trying to work with arrays now. Does the creation kit allow you to assign arrays in the properties window for quest fragments? It does not seem to be working for me. Link to comment Share on other sites More sharing options...
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