cypher2012 Posted September 12, 2017 Share Posted September 12, 2017 (edited) Would any of you fine folks that have 3DS Max and creation kit tools be able to do something for me? I have a model, which is all set up and working in the creation kit, however, I need it and it's collision rotated. I can rotate the model in Nifskope, but not the binary collision data. My model is currently facing forwards down the X axis. I need it and it's collisions to face down the Y axis. My trial of Max has expired so I can't go back and re-export it from max with new collision. If you have a few minutes, would you be able to download my nif and import to max and export with the model and collision facing down the Y axis. Thank you to anyone who can! :smile: https://drive.google.com/open?id=0B3fNHFFEy8SKS3poeGxEeTRNNkk It's a movable static object. Edited September 12, 2017 by cypher2012 Link to comment Share on other sites More sharing options...
steve40 Posted September 12, 2017 Share Posted September 12, 2017 You can rotate collision in Nifskope. The problem with your mesh is that your collision is attached to the root node, so if you rotate it, it rotates the whole mesh. Instead, create a subnode and attach the collision to it. Then rotate the subnode as desired :) Link to comment Share on other sites More sharing options...
cypher2012 Posted September 13, 2017 Author Share Posted September 13, 2017 You can rotate collision in Nifskope. The problem with your mesh is that your collision is attached to the root node, so if you rotate it, it rotates the whole mesh. Instead, create a subnode and attach the collision to it. Then rotate the subnode as desired :smile: oooh you beautiful bastard! :D Thank you! That solved it! Here is the nif structure: Link to comment Share on other sites More sharing options...
steve40 Posted September 13, 2017 Share Posted September 13, 2017 :cool: Link to comment Share on other sites More sharing options...
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