JMMcNemo Posted March 6, 2012 Share Posted March 6, 2012 I made my own follower recently, and gave them a set of clothes pulled from a mod I'd downloaded-- I won't say which one, since it wasn't from here (for Nexus' policy reasons). Let's pretend it was a Hobbit mod, and included an underwear layer. The body shape is drastically different from the vanilla body model, but uses the vanilla skeleton. Because I wanted him to be Hobbit shaped even when I swapped his armor around, I created an Outfit in the Creation Kit, and gave it to him the same way I would give a barmaid the BarkeepClothes01 outfit. It works beautifully. Now, on the rare occasions when he's stripped to his skivvies, he's Hobbit shaped, and he matches the armor that I give him, from the same Hobbit Armor mod. Now, I'd like to be able to do the same thing with the Player Character, without having to affect the rest of Tamriel-- and it seems to me that using a slot, like those offered by TAKE NEW SLOT Glasses Ears Earring everything in accessories by magicmoon or a few others might do the job. I'm thinking an 'underwear' slot, something that can be visually overlayed with normal armors and clothes, but will still be there when those armors and clothes are removed. This way a player can 'be' a unique race without actually being a unique race-- without major recoding and inventing of new ways to bend the game engine around. Sort of a costume that goes to the skin, as it were. Trouble is, I have no idea what I'm doing... I only JUST figured out the follower outfit thing, and that was from blundering about like a doped up wildebeest. IS what I'm suggesting possible, and where can I go to learn how to do it? Link to comment Share on other sites More sharing options...
galy3 Posted March 7, 2012 Share Posted March 7, 2012 You just have to give to your outfit an empty slot. Earring, panties, wings, don't use new slot, it use slot not use by human( exemple wings use dragon head) Note; because armor don't use empty slot, it will not replace part like panties, is very imposible to see unwears cliping through your armor. Link to comment Share on other sites More sharing options...
galy3 Posted March 7, 2012 Share Posted March 7, 2012 http://skyrim.nexusmods.com/downloads/file.php?id=11327 This one use slot 55 you can wear an armor at the same time, but if the armor is too close from the skin, you got clipping. Link to comment Share on other sites More sharing options...
JMMcNemo Posted March 7, 2012 Author Share Posted March 7, 2012 Ok, I think I get it... I just declare, "You shall be slot number Eleventy-Three" and as long as nothing else uses slot eleventy-three, there won't be any swapping out issues. Cool. Aside from directly experimenting with the CK, can you tell me where I can learn what each of these little settings mean? I've seen a few wiki sites but they don't go into the level of detail I'm hoping for. Link to comment Share on other sites More sharing options...
galy3 Posted March 7, 2012 Share Posted March 7, 2012 (edited) http://wiki.tesnexus.com/index.php/Skyrim_bodyparts_number Ok, How it work, is fun. First you have to cut you mesh into number. Open nifskope under BSDismemberSkinInstance there is partition, you have to change it to, exemple; your wings is 44. Now your wings use slot 44. But when you create an armor in CK, you also need to setup those numbers. Armor section and arma(or armor addon in CK) set it to slot 44. In total there is 3 places heres you have to setup it. In other case Bodyparts can be useful, like you have a full body underwear, but you don't want clipping. You underwear could use slot 32 for the body, but assign a different number to the legs. Ingame, the equiped armor will replace your underwear except the legs parts. If your remove the equiped armor, body part number 32 (body underwear) will show up. Sorry for bad english, you are true bodyparts are not well documented, like shader type too. Edited March 7, 2012 by galy3 Link to comment Share on other sites More sharing options...
JMMcNemo Posted March 8, 2012 Author Share Posted March 8, 2012 It's fine, I think I understand. Thank you for taking the time to explain, and I am particularly grateful for the link; I think THAT is the one I have been looking for. ^_^ Link to comment Share on other sites More sharing options...
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