zetenrisiel Posted March 6, 2012 Share Posted March 6, 2012 Ok I'll try to be as descriptive as possible...I created a custom follower using the tutorial on Youtube. Everything worked fine up until I downloaded a house mod. When I went to load up the game my follower was gone. I went back to her spawn point and she was there but the dialogue had reset as is she wasn't following me. When I asked her to follow me she gave me the "looks like you've already got someone" message. So I disabled the mod, loaded the save and everything was fine. I went back and loaded up another save and she was gone again. after much tinkering and even creating several new esm's i still couldn't get it to work. Then out of the blue she popped up again and persisted through several saves. Thinking all was well I re enabled the house mod and she was gone again, but when I unticked the mod once more she was still gone. I'm really stumped here, I'm sure I created her the right was as I had no trouble until said housemod was enabled, but even when I disable the mod I cannot get her back reliably, anythoughts as to what might be going wrong? thanks for your time. Link to comment Share on other sites More sharing options...
Sibastion Posted March 6, 2012 Share Posted March 6, 2012 Ok I'll try to be as descriptive as possible...I created a custom follower using the tutorial on Youtube. Everything worked fine up until I downloaded a house mod. When I went to load up the game my follower was gone. I went back to her spawn point and she was there but the dialogue had reset as is she wasn't following me. When I asked her to follow me she gave me the "looks like you've already got someone" message. So I disabled the mod, loaded the save and everything was fine. I went back and loaded up another save and she was gone again. after much tinkering and even creating several new esm's i still couldn't get it to work. Then out of the blue she popped up again and persisted through several saves. Thinking all was well I re enabled the house mod and she was gone again, but when I unticked the mod once more she was still gone. I'm really stumped here, I'm sure I created her the right was as I had no trouble until said housemod was enabled, but even when I disable the mod I cannot get her back reliably, anythoughts as to what might be going wrong? thanks for your time.Sounds to me like you didn't make your NPC follower the right way as a house mod should not have anything to do with your follower, first let me help you with some of your follower problems...In the CK ,1st remember that you can only use certain voices for followers like the basic ones like "Nord Male" for a nord and so forth or your follower will act funny or not work at all.....2nd Delete all the AI packages and make your own, I shall tell you how to make an AI package that will alow your follower to do all Idle animations within a 1024' radius were ever you dismiss them in the world in any house or any camp, and they will stay until you recruit them again. 1st make your own AI Package call it whatever and in the right hand side you will see a box called "Package Templet" there pick the "Sandbox" option, then to the left on the top of the list click the top one that says location, then you will see a new box option on the right, click on the box that says radius, then click the option that says "Near Self" then change the radius to 1024..now, before you save go to the box on the top that says "Interrupt Override" and click on "Combat", now save and your done, now your follower will stay and sandbox anywhere you dismiss them and do all idles and animations, oh and one more thing I find that if you create a relationship to ally at first is better, let me know if this helps bro. Link to comment Share on other sites More sharing options...
aarons6 Posted March 7, 2012 Share Posted March 7, 2012 i had this problem to fix it put the follower in the "playerfaction" so you need 3 factionscurrentfollowerfactoin -1potentialfollowerfaction 0playerfaction 0 unfortunatly when you do this, the femaleeventoned voice kinda gets bugged out and she taunts you when she is not active. Link to comment Share on other sites More sharing options...
Sibastion Posted March 7, 2012 Share Posted March 7, 2012 i had this problem to fix it put the follower in the "playerfaction" so you need 3 factionscurrentfollowerfactoin -1potentialfollowerfaction 0playerfaction 0 unfortunatly when you do this, the femaleeventoned voice kinda gets bugged out and she taunts you when she is not active.sorry bro you dont need to add to player faction Link to comment Share on other sites More sharing options...
aarons6 Posted March 7, 2012 Share Posted March 7, 2012 i had this problem to fix it put the follower in the "playerfaction" so you need 3 factionscurrentfollowerfactoin -1potentialfollowerfaction 0playerfaction 0 unfortunatly when you do this, the femaleeventoned voice kinda gets bugged out and she taunts you when she is not active.sorry bro you dont need to add to player faction how do you keep the npc from disappearing when you let it go or close the game and reload? this was the only way i found. Link to comment Share on other sites More sharing options...
Sibastion Posted March 7, 2012 Share Posted March 7, 2012 i had this problem to fix it put the follower in the "playerfaction" so you need 3 factionscurrentfollowerfactoin -1potentialfollowerfaction 0playerfaction 0 unfortunatly when you do this, the femaleeventoned voice kinda gets bugged out and she taunts you when she is not active.sorry bro you dont need to add to player faction how do you keep the npc from disappearing when you let it go or close the game and reload? this was the only way i found.you have to add a custom AI package as I explained above, and they will sandbox and do all animations when you dismiss them they will still be there when you recruit them again. Link to comment Share on other sites More sharing options...
Sibastion Posted March 7, 2012 Share Posted March 7, 2012 i had this problem to fix it put the follower in the "playerfaction" so you need 3 factionscurrentfollowerfactoin -1potentialfollowerfaction 0playerfaction 0 unfortunatly when you do this, the femaleeventoned voice kinda gets bugged out and she taunts you when she is not active.sorry bro you dont need to add to player faction how do you keep the npc from disappearing when you let it go or close the game and reload? this was the only way i found.here are the directions again......In the CK ,1st remember that you can only use certain voices for followers like the basic ones like "Nord Male" for a nord and so forth or your follower will act funny or not work at all.....2nd Delete all the AI packages and make your own, I shall tell you how to make an AI package that will alow your follower to do all Idle animations within a 1024' radius were ever you dismiss them in the world in any house or any camp, and they will stay until you recruit them again. 1st make your own AI Package call it whatever and in the right hand side you will see a box called "Package Templet" there pick the "Sandbox" option, then to the left on the top of the list click the top one that says location, then you will see a new box option on the right, click on the box that says radius, then click the option that says "Near Self" then change the radius to 1024..now, before you save go to the box on the top that says "Interrupt Override" and click on "Combat", now save and your done, now your follower will stay and sandbox anywhere you dismiss them and do all idles and animations, oh and one more thing I find that if you create a relationship to ally at first is better, let me know if this helps bro. Link to comment Share on other sites More sharing options...
aarons6 Posted March 7, 2012 Share Posted March 7, 2012 i had this problem to fix it put the follower in the "playerfaction" so you need 3 factionscurrentfollowerfactoin -1potentialfollowerfaction 0playerfaction 0 unfortunatly when you do this, the femaleeventoned voice kinda gets bugged out and she taunts you when she is not active.sorry bro you dont need to add to player faction how do you keep the npc from disappearing when you let it go or close the game and reload? this was the only way i found.here are the directions again......In the CK ,1st remember that you can only use certain voices for followers like the basic ones like "Nord Male" for a nord and so forth or your follower will act funny or not work at all.....2nd Delete all the AI packages and make your own, I shall tell you how to make an AI package that will alow your follower to do all Idle animations within a 1024' radius were ever you dismiss them in the world in any house or any camp, and they will stay until you recruit them again. 1st make your own AI Package call it whatever and in the right hand side you will see a box called "Package Templet" there pick the "Sandbox" option, then to the left on the top of the list click the top one that says location, then you will see a new box option on the right, click on the box that says radius, then click the option that says "Near Self" then change the radius to 1024..now, before you save go to the box on the top that says "Interrupt Override" and click on "Combat", now save and your done, now your follower will stay and sandbox anywhere you dismiss them and do all idles and animations, oh and one more thing I find that if you create a relationship to ally at first is better, let me know if this helps bro. this is not what im asking.. i know how to make the ai. she disappears if i close the game and reload it, just like the OP. the only way i found to keep her by my side if i reload the game is to put the npc in the playerfaction Link to comment Share on other sites More sharing options...
Sibastion Posted March 7, 2012 Share Posted March 7, 2012 i had this problem to fix it put the follower in the "playerfaction" so you need 3 factionscurrentfollowerfactoin -1potentialfollowerfaction 0playerfaction 0 unfortunatly when you do this, the femaleeventoned voice kinda gets bugged out and she taunts you when she is not active.sorry bro you dont need to add to player faction how do you keep the npc from disappearing when you let it go or close the game and reload? this was the only way i found.here are the directions again......In the CK ,1st remember that you can only use certain voices for followers like the basic ones like "Nord Male" for a nord and so forth or your follower will act funny or not work at all.....2nd Delete all the AI packages and make your own, I shall tell you how to make an AI package that will alow your follower to do all Idle animations within a 1024' radius were ever you dismiss them in the world in any house or any camp, and they will stay until you recruit them again. 1st make your own AI Package call it whatever and in the right hand side you will see a box called "Package Templet" there pick the "Sandbox" option, then to the left on the top of the list click the top one that says location, then you will see a new box option on the right, click on the box that says radius, then click the option that says "Near Self" then change the radius to 1024..now, before you save go to the box on the top that says "Interrupt Override" and click on "Combat", now save and your done, now your follower will stay and sandbox anywhere you dismiss them and do all idles and animations, oh and one more thing I find that if you create a relationship to ally at first is better, let me know if this helps bro. this is not what im asking.. i know how to make the ai. she disappears if i close the game and reload it, just like the OP. the only way i found to keep her by my side if i reload the game is to put the npc in the playerfactionHmmm, that's weird I don't know then, all my followers stay wherever I leave them and follow me whenever I need them. Are they returning to the spot where you found them or where you put them in game? or when you dismiss them do they keep walking? Link to comment Share on other sites More sharing options...
aarons6 Posted March 7, 2012 Share Posted March 7, 2012 not dismissing them.. they wont save when they are following you. Link to comment Share on other sites More sharing options...
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