Bromancelot Posted September 13, 2017 Share Posted September 13, 2017 This is NOT an armor mod, but a CHARACTER/ACTOR mod. Example: taking the mesh of an argonian, and applying the mesh over a raider skeleton. So here was my idea in detail: Extract and import the new mesh/character model, from a previous game. 2.) Convert the new file so that it can be used in 3dsMax, Blender, NifSkope, Outfitstudio, and creation kit. 3.) Alter what part of the mesh was choppy, low res, and made it look good enough to put in game. 4.) Take a Synth Gen 1 skeleton/actor model from FO4 and import it to 3dsMax/Blenderl. (Because I’m making an Android companion. Figured the animations would be perfect) 5.) Import my premade alteredAndroid mesh from FONV, and place it over the Synth body in 3dsMax. Stretch the NEW android body over the synth Gen 1 nif, so that none of the synth body is showing. A true skeleton frame. 6.) Attach the new mesh to the Synth gen 1 nif, skeleton and rigs(So it would essentially be a synth with a new skin.) 7.) Load NifSkope to attach my texture over the new mesh. I wasn’t having luck with UV mapping in Blender. 8.) Finish fine tuning the rig, weights, etc, so the character moved like it was a synth. 9.) Import to CreationKit=Profit. Ok, So here’s what happened. I extracted an old character NIF from FONV. Model was complete with it’s own mesh, pose, and skeleton. That’s only one of my issues so far. First Idea was to complete import the nif file into 3dsMax/Blender (yes I used both), edit the file so that the nif was lined up where it needed to be, or so I thought. Tried Blender first and found it almost impossible to do what I wanted. MY new mesh was somehow 4000% larger than than the synth mesh. Couldn’t figure out why, and continually had to scale my mesh down to size. Then delete the rigs that came with my android body’s mesh and just pasting the new mesh over it. Didn’t work so well. At all in fact, bones were deleted with the along with the mesh. I then saw a tutorial that seemed simple, and downloaded 3dsMax. I repeated the previous steps of importing the synth body first, than importing my mesh over top. After this I tried fixing my pose issue. Getting all the body parts to line up was far more annoying than I thought. There was a seemingly good solution or quick fix for this, I saw a tutorial online about using something called KGTool, but the link and file to that program seem to no longer exist. The website doesn’t work, and any file that used to be on a media share has been taken down. Tried to delete my mesh’s rigs, so that I could just attach it to the Synth rig.. Deleted my mesh(3dsMax), or I wasn’t allowed to delete them(Blender). I’m lost, confused, and have no idea where to go from here. I’m just stuck with two overlapping characters that don’t function. Has anyone else tried attaching new meshes to existing meshes, character wise? Note: I have every plugin for NIF, MDL, etc for Blender 2.7.8, and 3dsMax 2017. I have BAE, NifSkope, CreationKit, Crazy Bump, GIMP, Material Editor. Note: I have every plugin for NIF, MDL, etc for Blender 2.7.8, and 3dsMax 2017. I have BAE, NifSkope, CreationKit, Crazy Bump, GIMP, Material Editor. Link to comment Share on other sites More sharing options...
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