Pfuscher Posted September 13, 2017 Share Posted September 13, 2017 (edited) Edit:Is there a tutorial on how to handle the _s.dds files? Which one is gloss, which one is specular? Edited September 15, 2017 by Pfuscher Link to comment Share on other sites More sharing options...
Deleted15964729User Posted September 14, 2017 Share Posted September 14, 2017 Not sure what you mean exactly but perhaps the textures you are looking at are used as texture set Link to comment Share on other sites More sharing options...
Pfuscher Posted September 15, 2017 Author Share Posted September 15, 2017 (edited) My original post was stupid, I'm gonna edit it. Talking about the textures in Fallout 4\Data\textures\landscape\groundAll the _s.dds files, which one is specular, which one is gloss and are there any tutorials on that? Edited September 15, 2017 by Pfuscher Link to comment Share on other sites More sharing options...
Deleted15964729User Posted September 15, 2017 Share Posted September 15, 2017 Ahh gotcha hehe. The Red channel is Specular and the Green is Gloss. Blue is sometimes used for subsurface scattering but I can't think of any example of the bat. Link to comment Share on other sites More sharing options...
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