MarshalAmimKagori Posted September 14, 2017 Share Posted September 14, 2017 A kind person going by the name of J.Shay created a bullet physics mod and shared it with me, but there are a few problems with it. 1. Tracer rounds appear over the left shoulder in both first person and third person views, as if the bullets are being spawned just above and to the left of my head. They're obviously on target, it's just an annoying issue with the only sensible solution being to disable tracer rounds all together. It won't change the firing position, but it'll get rid of that annoying visual peculiarity. 2. With certain mod weapons, especially the M1 Garand by asXas, the bullet position issue is exacerbated because it seems that the way the bullet is spawned when fired causes it to collide with the M1 Garand model. I was wondering if anyone has any idea on how to rectify this issue. I've attached an example for reference: Link to comment Share on other sites More sharing options...
ShawnPhillips Posted September 14, 2017 Share Posted September 14, 2017 MODL - Model Filename The vanilla tracer model is designed for beam type projectiles and acts weird with Missile type projectiles. Use Effects\ARTracerBeam01.nif if you want some bright tracers, or if you want more realistic bullet models you can use the models from the VATS projectiles. Ammo\10mm\Projectile10mm.nifAmmo\308\Projectile308cal.nifAmmo\38\Projectile38.nifAmmo\45Cal\Projectile45cal.nifAmmo\ShotgunShell\ProjectileShotPellet.nif Link to comment Share on other sites More sharing options...
MarshalAmimKagori Posted September 14, 2017 Author Share Posted September 14, 2017 MODL - Model Filename The vanilla tracer model is designed for beam type projectiles and acts weird with Missile type projectiles. Use Effects\ARTracerBeam01.nif if you want some bright tracers, or if you want more realistic bullet models you can use the models from the VATS projectiles. Ammo\10mm\Projectile10mm.nifAmmo\308\Projectile308cal.nifAmmo\38\Projectile38.nifAmmo\45Cal\Projectile45cal.nifAmmo\ShotgunShell\ProjectileShotPellet.nif Will doing this affect bullet drop or correct the spawn/launch position of the bullet? I believe the method Shay used to achieve bullet drop was essentially to turn bullets into missiles and then adjust the velocity to simulate bullets. Edit: And I appreciate your quick response. Edit 2: Just tested and it seems to work without the weird OTS tracer visual. Thanks! Link to comment Share on other sites More sharing options...
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