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Fallout 4 not loading Loose Files since Creation Kit 1.10.15.0


unimportanthero

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Hi everyone.


I have asked around and found that I am not the only one affected by this. It seems that since the Creation Kit 1.10.15.0 update, loose files (files storied in the Data folders rather than in a BA2 file) are no longer by their mods when Fallout 4 fires up. I have also had the opposite problem with Creation Kit itself - files in the mods I make no longer show up in the render window unless the files (normally packed in a BA2) are also loose in the appropriate date folders. Obviously, this is an inconvenience for testing mods, as it means a BA2 needs to be built every time I want to test a mesh or a texture material.


But it also means that certain quick tweaks to the game no longer work. Replacing the opening SPECIAL videos with blank files so they do not load (and the INI tweaks do not seem to work either). Replacing the female animations with the male ones (a personal preference) to get rid of things like the unnecessary hip swish and 'hanging from the hip' idle stand. Tweaks like these no longer work because Fallout 4 is not loading loose files.


I had backed up my INI files and tried switching them back in but it seems to be to no avail.


Does anyone have any ideas on how to correct this?


Thank you very much.

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  • 2 years later...

For anyone having this problem, here's the page which fixed it for me:

https://www.reddit.com/r/FalloutMods/comments/6r3kck/fo4_nexus_mod_manager_installed_loose_file_mods/

 

Here's the pertinent part:

 

Run BethINI, under the "Basic" tab make sure you have "Load Loose Files" ticked off in addition to either the Vanilla or BethINI presets and "Enable File Selection". http://www.nexusmods.com/skyrimspecialedition/mods/4875/?

90% of the time this "problem" pops up, not having that box ticked turns out to be the problem.

 

 

EDIT: Sigh... And then, it stopped working. I just don't know...

Edited by jabberjocky
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