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[LE] Nif mesh appear to be solid white in nifskope and mesh won't show up in CK


Kuzuba

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Hi,

 

I am totally new in editing nif mesh, and encountered some problems now that I can't see why. It will be really appreciated if anyone from this forums can help me.

 

So my workflow start with importing existing nif file to 3ds max, modifying it based on the armor making tutorial online. Then I export my mesh and open it up in nifskope to test it. Yet I found the whole mesh in nifskope is just solid white, not that type of "missing texture" white, but cannot even see shade. This mesh is also invisible if trying to render it in creation kit.

 

I would speculate this problem is due to something wrong in my importing/exporting settings, because I tried to import a functional nif file then export it without editing, the resulting mesh is solid white as well.

 

For importing, I checked:

collision, vertex color, skin modifier, auto smooth, smooth one group, remove illegal faces, import skeleton, flip UV, render texture in view, ignore root node, use niftool shader, and all choice in animation tab,

 

For exporting, I checked:

Flatten hierarchy, collapse transform, zero transform, export skin modifier, remove extra bones, enable multiple partitions, nif without animation, sort nodes and root node type set as ninode

 

I am using 3ds max 2017 and nifskope 2.0 pre-alpha 5.set.

 

Never mind, problem solved.

Edited by Kuzuba
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