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Weird glitch - Interactive (quest) Objects not working


J_R

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Hello peeps,

 

So I finished loading in a bunch of mods - everything was looking fine until I started the 'Under Saarthal' COW quest. After the part where you see the vision and the Draugr burst into the room, opening up a new pathway - the iron gate at the bottom of the path with a lever next to it - pulling the lever does nothing. The door won't open. When I disabled the door through the console and proceeded on with the quest, in the next area with the 1st stone symbol puzzles, 3 out of the 4 don't move when I interact with them. Any idea what the heck is going on?

 

Below is my mod list + a few extras I got off steam workshop included on the list on the right.

 

Thanks

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Ok so after disabling the doors that I couldn't get through with console, I eventually got to the end of the quest and got a CTD on one of the last doors leading back to the main chamber. I traced it back to the Seabreeze Home mod I got off of steam workshop. After unloading that mod and only that mad, not only did it resolve the CTD issue but the objects that were previously not interacting were now working. WTF MATE.

 

Coincidentally I had to remove the Moon Paths mod earlier because of CTD issues on loading games. LESSON LEARNED - don't download mods off of steam workshop??

 

I'm glad to have apparently resolved it, but any idea why a housing mod would cause these things?

Edited by J_R
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I encountered another quest object that will not 'activate' - the pull chain in the dream sequence of 'Waking Nightmare' quest. I have no idea why this keeps happening but it's terribly frustrating to have broken quests.
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