JagMaker Posted September 18, 2017 Share Posted September 18, 2017 (edited) hey-ho) i have trouble - the flying house (deco, one piece)if u saw deco house in CK - it is "invisible" from below, and if it is lifted above the ground, it is noticeable. so, how can I hide it to look normal?) p.s. there are about 50-60 such houses, twisted into a spiral, and soaring above the groundp.p.s. Also there are other elements (roads, trees etc.) with which it is necessary to do the same, - to hide this transparency from below Edited September 18, 2017 by JagMaker Link to comment Share on other sites More sharing options...
JagMaker Posted September 18, 2017 Author Share Posted September 18, 2017 (edited) in extreme cases - I can change the mesh model, stick the stones to the bottom. But I do not want to do this because this will increase the size of the model.square or rectangular layer at the bottom - will not look very nice. too flat Edited September 18, 2017 by JagMaker Link to comment Share on other sites More sharing options...
greekrage Posted September 18, 2017 Share Posted September 18, 2017 Youre seeing it as "see through" because the mod author used a "one sided" tile for the floor since he obviously had no intention for the house to be above ground. 2 solutions : 1) using a placing mod flip copies of that floor 180 degrees and place them under the house 2) using a similar SOLID piece and sink it till its under the top layer thus creating a bottom ( a placing mod for this is also needed or at least the command "modpos z -XXX (no quotes and X is the value you input example " modpos z -1 " moves the object one unit down) Link to comment Share on other sites More sharing options...
JagMaker Posted September 18, 2017 Author Share Posted September 18, 2017 (edited) cool, i like 1th solution!so i need to make "reflection" of object and fix it's translation in nifscope for example., because as i know if to make it with road curved to left - in reflection it will be curved to right. anyway i'm sure x-minus-translation will help :smile: TY! but anyway final mesh will be increased in size (because of mesh and it's reflection)so, then how can i reduce reflection's size (weight)(?) p.s. modding hard ) Edited September 18, 2017 by JagMaker Link to comment Share on other sites More sharing options...
JagMaker Posted September 18, 2017 Author Share Posted September 18, 2017 aaaaand, if i'l kill it's collision nod - will it reduce weight of model?)also i can reduce it's polygons, but again don't wanna) Link to comment Share on other sites More sharing options...
JagMaker Posted September 19, 2017 Author Share Posted September 19, 2017 Another good solution:add a light source inside the house., hide invisible part with smoke\mist\fog.thus the illusion of visibility is obtained that the lower part of the house is hidden in the fog Link to comment Share on other sites More sharing options...
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