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flying house


JagMaker

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hey-ho)

 

i have trouble - the flying house (deco, one piece)

if u saw deco house in CK - it is "invisible" from below, and if it is lifted above the ground, it is noticeable.

 

so, how can I hide it to look normal?)

 

 

p.s. there are about 50-60 such houses, twisted into a spiral, and soaring above the ground

p.p.s. Also there are other elements (roads, trees etc.) with which it is necessary to do the same, - to hide this transparency from below

Edited by JagMaker
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in extreme cases - I can change the mesh model, stick the stones to the bottom. But I do not want to do this because this will increase the size of the model.

square or rectangular layer at the bottom - will not look very nice. too flat

Edited by JagMaker
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Youre seeing it as "see through" because the mod author used a "one sided" tile for the floor since he obviously had no intention for the house to be above ground.

 

2 solutions :

 

1) using a placing mod flip copies of that floor 180 degrees and place them under the house

 

2) using a similar SOLID piece and sink it till its under the top layer thus creating a bottom ( a placing mod for this is also needed or at least the command "modpos z -XXX (no quotes and X is the value you input example " modpos z -1 " moves the object one unit down)

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cool, i like 1th solution!

so i need to make "reflection" of object and fix it's translation in nifscope for example., because as i know if to make it with road curved to left - in reflection it will be curved to right. anyway i'm sure x-minus-translation will help :smile: TY!

 

but anyway final mesh will be increased in size (because of mesh and it's reflection)

so, then how can i reduce reflection's size (weight)(?)

 

 

p.s. modding hard )

Edited by JagMaker
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