Deleted3486474User Posted March 8, 2012 Share Posted March 8, 2012 Basically the problem is i put some meat on a rack and told it to not havok settle, and it was fine for a while but when i opened up the creator kit today it said something about "phantom havok something" and now no matter if the dont havok settle box is ticked they fall to the floor, any1 know why? Link to comment Share on other sites More sharing options...
Tamb0 Posted March 8, 2012 Share Posted March 8, 2012 (edited) The meat's gone off. You should have put it in the fridge. Rotten meat does not 'Havok Settle' very well, if left too long on a rack. Edited March 8, 2012 by Tamb0 Link to comment Share on other sites More sharing options...
Korodic Posted March 8, 2012 Share Posted March 8, 2012 there is a script to defaultdisablehavokOnLoad. Might work for it. Link to comment Share on other sites More sharing options...
Deleted3486474User Posted March 8, 2012 Author Share Posted March 8, 2012 no that script does nothing to help, ill just go back to my previous backup which doesnt have the problem. there is a lot ill have to do again but nothing i can do about it. i dont suppose you know a script that will spawn specific monsters once i pll a chain do you Korodic? Link to comment Share on other sites More sharing options...
Korodic Posted March 9, 2012 Share Posted March 9, 2012 nah, you could just make one though. Link to comment Share on other sites More sharing options...
flobalob Posted March 9, 2012 Share Posted March 9, 2012 no that script does nothing to help, ill just go back to my previous backup which doesnt have the problem. there is a lot ill have to do again but nothing i can do about it. i dont suppose you know a script that will spawn specific monsters once i pll a chain do you Korodic? The reason you have problems with the script defaultDisableHavokOnLoad is, I suspect, that the script property HavokOnHit is set to TRUE by default. this means that if the colision layer for the object intersects with the colision layer of anything else, then it just got hit and returns to normal physics. Link to comment Share on other sites More sharing options...
Deleted3486474User Posted March 10, 2012 Author Share Posted March 10, 2012 no that script does nothing to help, ill just go back to my previous backup which doesnt have the problem. there is a lot ill have to do again but nothing i can do about it. i dont suppose you know a script that will spawn specific monsters once i pll a chain do you Korodic? The reason you have problems with the script defaultDisableHavokOnLoad is, I suspect, that the script property HavokOnHit is set to TRUE by default. this means that if the colision layer for the object intersects with the colision layer of anything else, then it just got hit and returns to normal physics. na that does nothing either, it has something to do with phantom havok esh of object but cant find the dam thing Link to comment Share on other sites More sharing options...
flobalob Posted March 10, 2012 Share Posted March 10, 2012 Really, 'cause I use a variation of that script (I changed the default and a couple of other things un-related to havok) and have used it on my shelved books and they don't move. Not even if you hit them with a fireball or battleaxe, you cannot grab or pick them up either. Link to comment Share on other sites More sharing options...
Deleted3486474User Posted March 10, 2012 Author Share Posted March 10, 2012 i think the problem is with the error message that appears every time i load the cell in the creatio kit, it says HAVOK: cell contains a phantom object with mesh collision or some crap like that, the error only started when the meat stopped working properly. if i cant find the solution ill move all to new cell and see if that changes anything( hopefully i dont take the phantom with it ) Link to comment Share on other sites More sharing options...
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