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Using two-handed Sword as one-handed


DivisionNDK

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Same here ... been searching but nothing really explains it Lol ... I saw a post on another thread about a guy wanting to create a 'dwarf' or 'midget' race or something, trying to keep the weapons the same scale as normal, so maybe the weapons DO scale with the character scale ... I might try a quick fix and scale it in Nifskope and see what that does ...

 

I've 3/5 of f'all experience with 3D modelling, so my hats off to anyone who does ...

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  • 7 months later...

-_- you replace the equip type to right hand (maybe left its been a while), it will let you equip something in the other hand, although it breaks the parry if you do this and disallows useage of the other hand if you attack, equiping a spell or another sword is probably better then blocking with a 2h weapon anyways.

 

It might have been left hand... or right, I do have an example in one of my posted mods.

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  • 3 weeks later...

-_- you replace the equip type to right hand (maybe left its been a while), it will let you equip something in the other hand, although it breaks the parry if you do this and disallows useage of the other hand if you attack, equiping a spell or another sword is probably better then blocking with a 2h weapon anyways.

 

It might have been left hand... or right, I do have an example in one of my posted mods.

 

Please do not act so high and mighty without letting us mere "Mortal Men" know how golden your wisdom is.

 

Frankly, I tried to do just that, simply switch the equip type to right hand. It's a lot more complex then that and Stemin is the entire reason I was able to change a few modded weapons from 2-hand to 1-hand.

 

I did have to extract the files from the .bsa, then edit the .nif and change the "WeaponBack" field to "WeaponSword"

 

Worked like a charm from there, the rest I already had corrected. The .nif was the SOLE reason I was unable to simply replace the equip type to right hand.

 

Thank you Stemin.

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  • 8 months later...

so, that's how to convert a two handed to single handed weapon with changing it on model obj, but is it possible to creating a skill script that the character could swap weapon status in game? i want to make a samurai wielding technique that the character can do this with using "power" in magic section

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  • 3 years later...

Ok. Turns out it was very simple. The problems I was running into were because I was trying to manipulate a copy instead of just changing the original.

 

If you just want to take a two handed weapon from the game (or a mod) and turn it into a one-handed weapon, it's a pretty simple thing. First off you have to take the .nif files. You're going to have to edit the 1stPerson nif file, for example 1stpersonsteelgreatsword or 1stpersondwarvengreatsword or whatever. You might have to make the same changes to the regular file steelgreatsword.nif or dwarvengreatsword.nif. I'm not sure. I made edits to both files when I did it.

 

Load the .nif in nifskope, go to your block list, and then locate NiStringExtraData. Click on it. This will open the NiStringExtraData table. You will find a string entry that reads "WeaponBack" Don't bother with changing the numerical value as this seems to be a crapshoot. Instead click on the little "txt" icon and it will bring up a text box. In that box you can make your change. Type in "WeaponSword" and save the .nif file. You don't need to change anything else.

 

After this, go into the CK, select your item from the object list (not a reference in the render window) and change the appropriate fields from two-handed to one-handed. This part is pretty self-explanatory. I believe there are 3 fields in total, two of which are in the upper right hand corner. You can change the first to one-handed, the second to right-hand. I believe the only other part you changed was there is a box that asks about the animation used. (this might be under the art and sound tab) You can change that to the appropriate one handed animation.

 

If you have questions about that part I can look at the Ck again and give you more detailed steps, but it seemed self explanatory to me for anyone with the most basic knowledge of the CK.

 

If you want to make a new item instead of a replacer, it takes a few more steps and that's where I was getting issues. This is basically done by copying the .nif files (naming them something else), and then there are some additional changes in the CK needed. The part I was missing was creating a new 1stPerson World object for my first person view.

I tried doing this with a greatsword from this mod http://www.nexusmods.com/skyrim/mods/71239/? although the left hand weapon model looks fine and does the proper attack animation when i try to equip & swing the weapon but when trying to equip the greatsword on the right hand the sword becomes invisible & is visible on the PC's hip. The PC behaves as if holding an invisible sword..again the attack & unsheathing/sheathing animations are appropriate for a one handed sword but the weapon is invisible...Another problem was that the greatsword weapon model was replaced by a silver sword model in the inventory section. What am i doing wrong?

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  • 1 month later...

I DID IT!! :D

 

 

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Edit: Ok, I did it the other way; 1 to 2 handed but still. I'm happy :D

 

About the inventory thing, there's several sections you gotta replace in the CK.

 

Sword is stuck on your belt/back but you swing an invisible sword, is that right? For me it was as easy as changing the value below:

 

You will find a string entry that reads "WeaponBack" Don't bother with changing the numerical value as this seems to be a crapshoot. Instead click on the little "txt" icon and it will bring up a text box. In that box you can make your change. Type in "WeaponSword" and save the .nif file. You don't need to change anything else.

 

But please clarify what you are trying to do. I don't quite follow :smile: Are you trying to wield the weapon as both 1 handed and 2 handed at the same time?

Edited by Niborino9409
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  • 1 year later...
  • 2 years later...

In case if someone will have same problem as this:

 

 

Ok. Turns out it was very simple. The problems I was running into were because I was trying to manipulate a copy instead of just changing the original.

If you just want to take a two handed weapon from the game (or a mod) and turn it into a one-handed weapon, it's a pretty simple thing. First off you have to take the .nif files. You're going to have to edit the 1stPerson nif file, for example 1stpersonsteelgreatsword or 1stpersondwarvengreatsword or whatever. You might have to make the same changes to the regular file steelgreatsword.nif or dwarvengreatsword.nif. I'm not sure. I made edits to both files when I did it.

Load the .nif in nifskope, go to your block list, and then locate NiStringExtraData. Click on it. This will open the NiStringExtraData table. You will find a string entry that reads "WeaponBack" Don't bother with changing the numerical value as this seems to be a crapshoot. Instead click on the little "txt" icon and it will bring up a text box. In that box you can make your change. Type in "WeaponSword" and save the .nif file. You don't need to change anything else.

After this, go into the CK, select your item from the object list (not a reference in the render window) and change the appropriate fields from two-handed to one-handed. This part is pretty self-explanatory. I believe there are 3 fields in total, two of which are in the upper right hand corner. You can change the first to one-handed, the second to right-hand. I believe the only other part you changed was there is a box that asks about the animation used. (this might be under the art and sound tab) You can change that to the appropriate one handed animation.

If you have questions about that part I can look at the Ck again and give you more detailed steps, but it seemed self explanatory to me for anyone with the most basic knowledge of the CK.

If you want to make a new item instead of a replacer, it takes a few more steps and that's where I was getting issues. This is basically done by copying the .nif files (naming them something else), and then there are some additional changes in the CK needed. The part I was missing was creating a new 1stPerson World object for my first person view.

I tried doing this with a greatsword from this mod http://www.nexusmods.com/skyrim/mods/71239/? although the left hand weapon model looks fine and does the proper attack animation when i try to equip & swing the weapon but when trying to equip the greatsword on the right hand the sword becomes invisible & is visible on the PC's hip. The PC behaves as if holding an invisible sword..again the attack & unsheathing/sheathing animations are appropriate for a one handed sword but the weapon is invisible...Another problem was that the greatsword weapon model was replaced by a silver sword model in the inventory section. What am i doing wrong?

 

Most likely mod's weapon also linked to static object - responsible for showing weapon in world while equiped on your character. Simply link your changed .nif file - the one where you changed WeaponBack to WeaponSword in catergory Static.

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