integralx Posted March 8, 2012 Share Posted March 8, 2012 First off, *I did NOT make this mod* all credit goes to Arcanesmith on thenexus!LINK: http://skyrim.nexusm...ile.php?id=9959 This is a mod which overhauls (in lack of a better word) the smithing recipe system in skyrim, requiering you to find books which teaches you how to craft certain things. The mod works really well with JaySus swords as well, providing a challenging and fun way to aquire more rare and cool items. I really reccomend getting it as a complimentary mod to this one.I've played with it a lot and enjoyed it immensly, however for some reason it has got very little attention.To get you interested, here is part of the description arcanesmith wrote to the mod: WHAT DOES IT DO? - Adds a lot of weapons, armor and other craftables- Adds buyable/lootable books, with custom page art, to learn how to craft them, instead of having them delivered straight to your forge.*- Once the books are read, you can store them on a shelf (or wherever) to manage your crafting lists- Makes a lot of existing stuff craftable (all separate unenchanted versions)- Renames and recategorizes a few craftables, such as ingots, arrows and items placed in the wrong category in vanilla, like Draugr Armor, which was listed under Daedric. *If you wanna test the recipes or just cheat, type "coc loretest" to teleport to the testing hall. Look for the All Recipes container next to the anvil. Apologies for the stink. My QA smith works there. :tongue: WHY USE A SYSTEM LIKE THIS?------- Unclutters crafting lists- Gives you choice in what you want to craft and what you don't- Makes items easy and faster to find on the list- Increases immersion/ fun, since you act like a smith at the forge- Adds a bit of rewarding challenge in acquiring your craftable stuff, instead of having them ready at the forge after downloading (you still can cheat and get all books if you want though) HOW THE BOOKS WORK:-------------------------- - When opened the first time they teach you the recipe(s) it contains- Once read and learned, they won't open normally anymore.- When out of your inventory, pressing E (or your custom activate key) will toggle recipes on and off at the corresponding crafting station (default is on after first read).- Pressing and holding E will open the book- When open, you can either press E to pick the book up or Tab to close it, normally- After the first read and learned the recipe(s), opening the book again will do nothing. For example, you want to craft Steel Armor. You go to a smith, buy the crafting book for a set of Steel Armor and read it. Once you read it, the set will appear on your crafting list at the forge. After you're done crafting it, you can store the book on a shelf (or just drop it) target and press E (or whatever your key is), and it will toggle it "off". The message "Not using these recipes" will appear, which means Steel Armor won't be displayed on your craft list. The next time you want to make more Steel Armor, you can press E on the book again, and the message "Using these recipes" will appear, and the Steel Armor set will be visible on your crafting list. This way, you can have all your favorite gear stored on one or more bookshelves next to your forge/anvil, and activate/deactivate them as you see fit before crafting. The forge or the tanning rack will list just the items you want at any given time. Still, if you don't want to use the managing part of the mod, you can just learn the books and forget about them. ON CRAFTING MATERIALS AND REQUIREMENTS----------------------------------------- Same old requirements still apply. So, to craft, say, a set of Ebony Armor, you still need to have Ebony Smithing, and have read the crafting book for Ebony Armor (and have that book toggled on).Plate and Scale still require Advanced Smithing (just to not mess with vanilla requirements). To craft Daedric weapons and armor, you will need the base material + Daedric smithing. For example, to craft a Daedric Dragonbone Greatsword, you will need Dragonbone Smithing + Daedric Smithing. Vanilla Daedric will always be Ebony Smithing + Daedric Smithing. This system has the new perk tree in mind, and to support future Daedric gear that is not evil-looking or made of ebony. Jewelry still have no material requirements and should never have. All you need to do is learn the recipes. COMPATIBILITY------------------------------------------ Incompatible with mods that change loot lists for existing creatures and the smithing vendor. Can be solved with Wrye Bash I suppose.- Not compatible to anything that changes vanilla constructible object recipes- Compatible with anything that changes gear attributes such as speed, damage etc.- Compatible with perk changes, as long as you don't use the optional perk tree- Redundant with More Craftables and the like- Redundant with Weapons of the Third Age- Supports and REQUIRES Jaysus Swords - Lorecraft supports compatibility with other mods. In other words, existing mods that contain craftables can have them learnable and manageable in the Lorecraft system. Short, easy, tutorial with pics in the download section. Link to comment Share on other sites More sharing options...
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