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Securitron Hostility


Ragnarok101

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For some reason, upon entering the Strip after securing the Platinum Chip, the Securitrons are hostile.

 

 

Current Load Order:

 

GameMode=FalloutNV

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
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TribalPack.esm=1
CaravanPack.esm=1
YUP - Base Game + All DLC.esm=1
JIP Selective-Fire.esm=1
SomeguySeries.esm=1
Interior Lighting Overhaul - Core.esm=1
FCOMaster.esm=1
NVInteriors_Core.esm=1
NVInteriors_ComboEdition.esm=1
Interior Lighting Overhaul - L38PS.esm=1
Momod.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
DWCNV.esm=1
mojavereloaded1.esp=1
More Traits.esm=1
Project Nevada - Cyberware.esp=1
More Perks.esm=1
More Perks for Companions.esm=1
SpeedyResources.esm=1
EVE FNV - ALL DLC.esp=1
The Mod Configuration Menu.esp=1
Better Pickup Prompt.esp=1
Vault_34_better_reactor.esp=1
FCO - NPC Changes.esp=1
Vurt's WFO.esp=1
Primm Reborn.esp=1
MJVEOutpost.esp=1
Monster Mod Wasteland Edition.esp=1
Factions Reloaded Legion.esp=1
Novac Reborn.esp=1
More Perks Update.esp=1
WeaponModsExpanded.esp=1
TfaT2.esp=1
WMX-DLCMerged.esp=1
CNR_Beta.esp=1
TrooperOverhaul-Dragbody.esp=1
Goodsprings Reborn.esp=1
GRA - The Right to Bear Arms.esp=1
ADAM Complete.esp=1
WMX-EVE-AllDLCMerged.esp=1
ADAM - MERGE.esp=1
Yao Guai Friend.esp=1
More enemy at final battle extreme.esp=1
NewVegasBounties.esp=1
NewVegasBountiesII.esp=1
TheInheritance.esp=1
Russell.esp=1
PowerArmorRevamped.esp=1
NCRTrooperOverhaul.esp=1
FNV NPCs Travel.esp=1
Free the Slaves.esp=1
casinofix.esp=1
Crashed Vertibird Interior.esp=1
enclaveradio.esp=1
Awesome Crippling Effects v1.7.esp=1
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PipBoyLight.esp=1
NCR Rearmed.esp=1
WMX-POPMerged.esp=1
MainStoryAlterations.esp=1
More Traits Update.esp=1
ExtendedDialogueVulpes.esp=1
NVBabyDeathclawCommander.esp=1
CAGE 1.9.3.2.esp=1
The Law Won.esp=1
More Perks for Companions Update.esp=1
noautoaim.esp=1
PerkEveryLevel.esp=1
MannequinNV.esp=1
Better Burned Man.esp=1
dD - Enhanced Blood Main NV.esp=1
CASM with MCM.esp=1
FailedLucky38Heist.esp=1
IMPACT.esp=1
ILO - PipBoy Light.esp=1
ILO - YUP Patch.esp=1
UnlimitedTraits.esp=1
Real Recoil.esp=1
xatmosSkillPerks.esp=1
Follower Home Marker.esp=1
Project Nevada - Dead Money.esp=1
Project Nevada - Honest Hearts.esp=1
Project Nevada - Old World Blues.esp=1
Project Nevada - Lonesome Road.esp=1
Project Nevada - Gun Runners' Arsenal.esp=1
CheckpointGary.esp=1
UHNV.esp=1
MUd-CR48 Merchant.esp=1
FCO - Russell.esp=1
tubLevelSwitch.esp=1
UHNV-More Mannequins.esp=1
UHNV-Honest Hearts.esp=1
UHNV-Dead Money.esp=1
UHNV-OWB.esp=1
UHNV-Lonesome Road.esp=1
Max Level 100.esp=1
JIP Companions Command & Control.esp=1
Boon of the Boomers.esp=1
pipboy2500_edisleado.esp=1
RussellTestPatch.esp=1
Integration - Couriers Stash.esp=1
Project Nevada - WMX.esp=1
Ragdolls.esp=1
Project Nevada - EVE All DLC.esp=1
DLC Weapon Integration - WMX.esp=1
The Weapon Mod Menu.esp=1
Interior Lighting Overhaul - Ultimate Edition.esp=1
FCO override patch.esp=1
ILO - New Vegas Bounties II.esp=1
ILO - New Vegas Bounties.esp=1
merge patch.esp=1
FNV Realistic Wasteland Lighting - All DLC.esp=1

 

 

My companion List at the moment of bug occurring:

 

Russel, Arcade (in Enclave PA), Veronica, Boone, the deathclaw from Baby Deathclaw Commander, the deathclaw you get from the More Perks mod called 'NPC Name's Best Friend'.

 

The hostility only occurs when I acquire the chip- I have had no problems with the same companions from before. I have committed no crimes against the Strip, though my killing everyone at the Fort (a Legionary walked into a minefield post-Mark of Caesar, they sent assassins, things escalated until I said f*** it and brought everyone to the Fort for a slaughterfest) may have been construed as such (House usually says he wants Caesar alive?). I dunno.

This occurred in an earlier game as well, and may have borked up the Yes Man quest as well (he refused to upload to the computer). I killed Benny in his hotel room rather than letting him run to the Fort like I have in the current campaign.

 

I actually like portions of House's questline and would love to be able to play through it without his tin cans taking offense to my hat or something.

 

Oh, speaking of clothing, I'm wearing the Custom Ranger Set provided by ADAM. It has no faction allegiance IIRC. The last time I got this bug I was wearing a unique armor set (Jack's Outfit from NVBI) which also should not have a faction allegiance.

 

So, ideas? I have an earlier save to flee to, just wondering what the hell is going on with the robots.

 

Oh, the main problem is one Securitron closest to the gate (not the North gate, the one that lets you into the area with the Tops) becoming hostile. The others follow suit shortly thereafter.

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Interesting. I recall someone else having a similar problem, but no solution. Apparently people have had this issue intermittently over the years.

Did find an old post where it was suggested:

You let "House Always Wins" expire . It happened to me you have to see him soon after you get on the strip its a must if you want him to stay non-hostle for a while untill you want to kill him

 

Another suggestion was to leave your companions behind when entering the strip until you have resolved the House quest line.

Under "notes" on the wiki entry for "Securitron" is:

If there is an NCR Ranger or trooper following the Courier, the securitrons by the Strip will shoot them.
and
Killing the securitrons at the Strip's gate will cause all securitrons to become hostile.

It appears that all the securitrons in the Mojave belong to Mr House, except those in the Big MT. So likely that last bit about killing a securitron applies to all of them outside of a vault. However, it was also suggested that this occurs if you go to new Vegas AFTER exploring "Vault 11", so that advice may apply to killing any securitrons in the Mojave. (Faction interrelationships are "foggy" at best.)

 

It was also suggested that was because Victor (in Goodsprings or the Strip; because that "personality" could switch bodies) had been killed by someone else. Other suggested reasons were you killed or stole from someone "good" on the strip.

 

Under "bugs" are a couple of similar instances:

When passing the Science check with the securitron gatekeeper, and talking to it again saying goodbye, the securitrons might turn hostile while attempting to enter the Strip. [verified]

 

It is possible that opening Mr. House's Antechamber may only cause a couple of his securitrons in his penthouse to become hostile, even after destroying some of them. [verified]

 

 

Please see the 'Issue: Faction still attacks even after reputation is "Idolized" ' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

FYI: There is a mod (Securitron attack fix by DonkeyMonkey and the GECK) on Nexus that gets around the problem by adding the securitrons to the PlayerFaction. However, this would normally be considered a "cheat" as they normally wouldn't be allied until after you had completed the "platinum chip" OS upgrade, and it's subsequent effect on other quests and scripts is unknown.

 

Please let us know if you find a solution or cause to your particular problem. It will help others in the future.

 

-Dubious-

Edited by dubiousintent
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