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Mesh with otherwise working n_map black in game... :(


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So I've been working with meshes for a bit now and just recently started having this problem...

 

*sometimes* when I have finished editing a mesh, from a vanilla static mesh* (see process below) and have imported it back into my .nif, in game it will be jet black. the BSLightingShaderProperty I am using definitely has a working _n map as the exact same BSLightingShaderProperty renders fine on other objects I have created from scratch. This only seems to happen if I have tried to edit a static object and imported it in as a clutter object.

 

Just purely as an observation, I notice that the shading aspect of the mesh seems absent or wrong in these cases, also, but I have no idea how to fix it.

 

Anyone have any ideas on what I might be doing wrong? If so I appreciate the help in advance.

 

 

*(Export from Nifskope as OBJ, import into Blender, work, export as OBJ again, import into Nifskope again, add a copied/pasted BSLightingShaderProperty w/ normal map reference that DOES work on other similar objects, save.)

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Thanks for the response. That didn't work, unfortunately... flipping the normals just made the mesh in NifSkope black, too, which gave me a bit of hope, but the object was still jet black in game.
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