LittleBaron Posted March 8, 2012 Share Posted March 8, 2012 So I've been working with meshes for a bit now and just recently started having this problem... *sometimes* when I have finished editing a mesh, from a vanilla static mesh* (see process below) and have imported it back into my .nif, in game it will be jet black. the BSLightingShaderProperty I am using definitely has a working _n map as the exact same BSLightingShaderProperty renders fine on other objects I have created from scratch. This only seems to happen if I have tried to edit a static object and imported it in as a clutter object. Just purely as an observation, I notice that the shading aspect of the mesh seems absent or wrong in these cases, also, but I have no idea how to fix it. Anyone have any ideas on what I might be doing wrong? If so I appreciate the help in advance. *(Export from Nifskope as OBJ, import into Blender, work, export as OBJ again, import into Nifskope again, add a copied/pasted BSLightingShaderProperty w/ normal map reference that DOES work on other similar objects, save.) Link to comment Share on other sites More sharing options...
OminousVoice Posted March 8, 2012 Share Posted March 8, 2012 Have you tried flipping the normals in Nifskope? Right click the mesh > Mesh > Flip Normals. See if that helps. Link to comment Share on other sites More sharing options...
LittleBaron Posted March 8, 2012 Author Share Posted March 8, 2012 Thanks for the response. That didn't work, unfortunately... flipping the normals just made the mesh in NifSkope black, too, which gave me a bit of hope, but the object was still jet black in game. Link to comment Share on other sites More sharing options...
OminousVoice Posted March 8, 2012 Share Posted March 8, 2012 Try this: Click on NiTriShape > NiTriShapeData. Make sure the Num UV Sets variable is set to 4097, and make sure Has Normals is set to yes. Try those first and if you still have no luck try switching Has Vertex Colors from yes to no or vice versa. Link to comment Share on other sites More sharing options...
LittleBaron Posted March 8, 2012 Author Share Posted March 8, 2012 It was the vertex colors, set at "no" when they should have been set at "yes"! Thank you so much for your help. *Kudo* to you. Link to comment Share on other sites More sharing options...
OminousVoice Posted March 8, 2012 Share Posted March 8, 2012 No problem. :thumbsup: Link to comment Share on other sites More sharing options...
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