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32bit vs 64bit + XP vs Vista, Win 7


ThunderBone

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Could it be that I keep crashing with the new mod community HD texture packs due to the fact that I'm running Windows XP 32 bit? Do they require 64 bit Windows 7 and Vista or 64bit XP?

I have 4GB memory, and skyrim totally up to date. Soo... I dunno.. textures causing a crash makes no sense to me.

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My system specs:

Windows XP 32-bit

AMD Athlon 7750 Dualcore 2.71GHZ x2 <has 2mb L3 cache, uses phenom tech>

EVGA Geforce 460 GTX OC 295 driver

4GB of ram, however it only uses 3.37 due to the 4GB memory address limitation of 32bit OS

Creative Audigy 1

7200RPM SATA WD 160GB harddisk drive

ASUS M2N-32 Motherboard

 

All drivers are up to date

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Your GPU can't handle the HD texture mods. They require atleast 1GB (But you'll still get crashes) for the 1024X1024 mods, and for the 2048X2048 mods, you'll need 2GB (Or 2X1GB), etc.

 

Which is a damn shame. That card looks super fast (And expensive), but you skimped out on the memory.

Edited by GomuGomu64
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Try dropping the clocks on your GPU to stock (or reference if that's a factory overclock) speeds. "Snow" is a form of artifacting caused by faulty hardware or overly aggressive clock speeds. The memory speed is the most likely suspect but I'd drop them all to stock just to see if it helps. I run the Official HD Texture pack with HD 2K Lite (the full version runs fine but there's little to no difference in image quality as I'm only on a 1920x1080 screen) with Vert's Flora Overhaul and a handful of other smaller texture replacers on my GTX 560 TI (1GB). I do occasionally see a dramatic drop in frame rate caused by the game's poor management of the frame buffer but alt+tabbing out and back in to Skyrim fixes it.
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