ohthatsyou Posted September 19, 2017 Share Posted September 19, 2017 How can I add custom folders to a .esp file ? I want to create WorldObjects\customhouse\ folder so I can put my own stuff here. I know it is possible because there are lot of mods that are includes custom folders in .esp Link to comment Share on other sites More sharing options...
damanding Posted September 19, 2017 Share Posted September 19, 2017 There is a Data folder in your Skyrim install and subfolders inside that for items like Textures and Scripts, which are creatively enough called Textures and Scripts. You can create whatever folder structure you want your mod to use inside those subfolders. So Data\Textures\WorldObjects\Customhouse\folder etc. Apply the same logic within each subfolder beneath Data that you need to put items for your mod into. To find your Data folder see the path name at the top of this image (might be different if you don't chose the default steam install path). Link to comment Share on other sites More sharing options...
ohthatsyou Posted September 20, 2017 Author Share Posted September 20, 2017 Sorry I missed a part that I want to make folders in the CreationKit where I can create my own object/items... Link to comment Share on other sites More sharing options...
agerweb Posted September 20, 2017 Share Posted September 20, 2017 If you are referring to the folders in the Object window in the CK then these mirror the place in the file structure you placed your nif. eg If you have Data/Meshes/MyMeshes/NewThing.nif - then when you assign this mesh to an object say a new Static, the CK will make a new folder called MyMeshes inside the Static top level folder and your new static object will be in it. Link to comment Share on other sites More sharing options...
ohthatsyou Posted September 20, 2017 Author Share Posted September 20, 2017 If you are referring to the folders in the Object window in the CK then these mirror the place in the file structure you placed your nif. eg If you have Data/Meshes/MyMeshes/NewThing.nif - then when you assign this mesh to an object say a new Static, the CK will make a new folder called MyMeshes inside the Static top level folder and your new static object will be in it. Thank you ! I didn't realized that because I needed to restart the CK. Link to comment Share on other sites More sharing options...
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