tobbe84 Posted March 8, 2012 Share Posted March 8, 2012 Is it hard to create a new crime? Or do I have to/is it easier associate an event with an already excising crime, like murder? Link to comment Share on other sites More sharing options...
David Brasher Posted March 8, 2012 Share Posted March 8, 2012 Crime is hardcoded. You cannot just create a new crime. You can do some tricks with scripting to simulate the creation of a crime, but it is hard to make it universally applied. Like you could make scripting to give you a bounty if you possessed skooma or moonsugar. I do not know how you would script littering. That would be tricky. Some crimes can't really be committed because the game does not support them. Like you couldn't very well make blasphemy or verbal assault into crimes. What crime were you wanting to make? Link to comment Share on other sites More sharing options...
tobbe84 Posted March 8, 2012 Author Share Posted March 8, 2012 I see. The thing is that I've just created an armour which is illegal to use(ish) so I have a script which makes everyone hostile (SetAttackActorOnSight). It isn't perfect jet but it'll do for now. But now I need a script which adds a bounty to the player if he wearing the armour without a helmet(if someone sees him). If I could associate that with murder, it would be awesome. Link to comment Share on other sites More sharing options...
tobbe84 Posted March 9, 2012 Author Share Posted March 9, 2012 Does anyone have an idea about how to fix this? Link to comment Share on other sites More sharing options...
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