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Graphic Anomalie


NoReacT

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Hello there,

 

so I need your help, maybe someone of you already experienced this graphic glitch. It actually appears only in Vault 101 (there is a workstation because of a mod where you can build in your vault 101) and only in a certain FOV and direction. It happend after I started decorating my Vault, wasnt there before, maybe its a faulty object I placed in the Interior and now its haunting my vault?

 

First; the normal graphic I have: https://puu.sh/xEjYC/ab17e38785.jpg

After I move my mouse a bit near the workstation: https://puu.sh/xEkEv/73e3e51bb7.jpg

 

you can also observ this in a different room, same direction looking;

Before: https://puu.sh/xEk9H/6c7aaf87eb.jpg

After moving my mouse a bit to the right: https://puu.sh/xEkav/3859bcab20.jpg

and one time halfsided effects: https://puu.sh/xEkdm/e491cbee75.jpg

 

and also inside the big Cave where you can build your own Vaul 101;

Observe the wall-lights: https://puu.sh/xEkbP/47f2be43db.jpg

and now observe them again, textures getting transparent and shimmering-stretched: https://puu.sh/xEkcB/ccb144a41c.jpg

 

What I did until now:

-Deactivated Scrap everything-Mod - some reddituser said it could be the ultimate-version, disabled it completely, no fix

-Scraped everything in the area around me - No fix

-Deactivated all mods - no fix

-Verified Files through steam - 106mb redownloaded but no fix

-havent cleaned my masterfiles yet

-Cleaned my savegame (dead or not working scripts) with FallrimTool

 

 

Is this glitch maybe because I deleted an object that shouldn't be deleted? But then the glitch should be like a white box around the item and not like that am I right?

Getting some framedrops when I enter the cave but nothing too serious.

 

 

My Machine;

Intel I7 2600k clocked to 4.2 GHz

GTX 970 4 GB

16GB DDR3 RAM

Game and Mod-files installed on Samsung 950 Pro SSD (Game is loading really quick and is smooth working)

 

 

Sorted Loadorder:

 

 

0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 Unofficial Fallout 4 Patch.esp
8 8 Snap'n Build.esm
9 9 SettlementKeywords.esm
10 a ArmorKeywords.esm
11 b TrueStormsFO4.esm
12 c HUDFramework.esm
13 d Homemaker.esm
14 e AdvSettleTurretSet-Real.esp
15 f AlternateSettlements.esp
16 10 AS_CraftableInstituteStations.esp
17 11 AS_Institute_Workstations.esp
18 12 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
19 13 CarryWeight500.esp
20 14 CarryWeight50Strength.esp
21 15 DX Commonwealth Mini Dresses.esp
22 16 DX Commonwealth Shorts.esp
23 17 DX Vault Girl Shorts.esp
24 18 Companion Infinite Ammo.esp
25 19 DDP_Ramps_mark1.esp
26 1a Crafting Workbench.esp
27 1b Crafting Workbenches - Ammo.esp
28 1c Crafting Workbenches - Automatron DLC.esp
29 1d Crafting Workbenches - Junk Items.esp
30 1e Crafting Workbenches - Power Armor.esp
31 1f Crafting Workbenches - Pre War and Manufactured.esp
32 20 DV-Very Durable Vertibirds.esp
33 21 DV-Armored Pilots.esp
34 22 DV-No Levelled Vertibirds.esp
35 23 DV-Vertibird Explosive Minigun.esp
36 24 EasyHacking.esp
37 25 dD-Enhanced Blood Basic.esp
38 26 Faster Terminal Displays (20x).esp
39 27 FunctionalDisplays-Collectibles.esp
40 28 FunctionalDisplays.esp
41 29 FunctionalDisplays-AID-VIS.esp
42 2a FunctionalDisplays-Patch-DLC-ALL-VIS.esp
43 2b GlovesOfTheCommonwealth.esp
44 2c Homemaker - Unlocked Institute Objects.esp
45 2d Institute Heavy Weaponry.esp
46 2e Institute Clean.esp
47 2f LegendaryModification.esp
48 30 LegendaryModification2LM.esp
49 31 LegendaryModification2LMAKPatch.esp
50 32 LegendaryModificationMisc.esp
51 33 LegendaryModificationCSA.esp
52 34 LegendaryModificationGroknak.esp
53 35 Locksmith.esp
54 36 LongerPowerLines3x.esp
55 37 LoreFriendlySurvivalChems.esp
56 38 ManufacturingExtended.esp
57 39 ManufacturingExtendedFH.esp
58 3a MMP4APA-blue.esp
59 3b MMP4APA.esp
60 3c NoNegativeAffinity.esp
61 3d HalfAffinityCooldown.esp
62 3e Perk Magazine Material Fix.esp
63 3f PipBoyShadows.esp
64 40 OCDecorator.esp
65 41 HairVariations_YoungAtHeart.esp
66 42 HairVariations_FairyTails.esp
67 43 HairVariations_Elegant.esp
68 44 HairVariations_Sophisticate.esp
69 45 HairVariations_Conversions.esp
70 46 Eli_PrudyVaultJumpsuit.esp
71 47 Quieter Settlements - Vanilla.esp
72 48 Quieter Settlements - Wasteland Workshop.esp
73 49 Quieter Settlements - Contraptions.esp
74 4a Radiant Clouds and Fogs.esp
75 4b RainofBrassPetals.esp
76 4c dD-Realistic Ragdoll Force.esp
77 4d VeryRichMerchants.esp
78 4e 3dscopes-framework.esp
79 4f DLCFixes.esp
80 50 mso_sms.esp
81 51 DD_All_the_COncrete.esp
82 52 TrueStormsFO4-FarHarbor.esp
83 53 TrueStormsFO4-NukaWorld-FH-Compat.esp
84 54 TrueStormsFO4-EarlierSunsets.esp
85 55 TrueStormsFO4-EarlierSunsetsFH.esp
86 56 VatsOverThere_IncreasedVATSRange_AimIncreaseHigh.esp
87 57 WastelandWorkshopPatch.esp
88 58 AnS Wearable Backpacks and Pouches.esp
89 59 ProvisionerLocator.esp
90 5a WAYN_CompanionTracking.esp
91 5b WAYN_CompanionTracking_Automatron.esp
92 5c Workshop_Planters.esp
93 5d LegendaryModification - DLC Far Harbor.esp
94 5e LegendaryModification - DLC Far Harbor (2LM).esp
95 5f BetterSynthRelayGrenadesSquads.esp
96 60 Crafting Workbenches - Ammo Special.esp
97 61 FunctionalDisplays-AID-VIS-Weightless.esp
98 62 FunctionalDisplays-MISC-VIS-Weightless.esp
99 63 FunctionalDisplays-MISC-VIS.esp
100 64 LogicalJunkWeight.esp
101 65 FunctionalDisplays-Patch-DLC-ALL-VIS-Weightless.esp
102 66 GlovesOfTheCommonwealth - AWKCR Compatibility.esp
103 67 SC_ExpandedAnimation.esp
104 68 SC_ExpandedBuildings.esp
105 69 SC_ExpandedConcrete.esp
106 6a SC_ExpandedDirtGrass.esp
107 6b SC_ExpandedHedges.esp
108 6c SC_ExpandedLanterns.esp
109 6d Homemaker - Streetlights Use Passive Power.esp
110 6e Settler Sandbox Overhaul.esp
111 6f CompanionAccuracy.esp
112 70 WM_RecChair.esp
113 71 You Talk Too Much.esp
114 72 BetterJunkFences.esp
115 73 BetterSettlers.esp
116 74 BetterSettlersMortalSoldiersPack.esp
117 75 BetterSettlersCleanFacePack.esp
118 76 BetterSettlersNoLollygagging.esp
119 77 InsElevator.esp
120 78 DarkerNights.esp
DarkerNights-NuclearWeather.esp
121 79 DarkerNights-Radiant.esp
122 7a DarkerNightsDetection.esp
123 7b AzarPonytailHairstyles.esp
124 7c ImmersiveVendors.esp
125 7d CBBE.esp
126 7e Armorsmith Extended.esp
127 7f More Armor Slots - All Dlc.esp
128 80 More Armor Slots - All Dlc - AWKCR.esp
129 81 Pip-Boy Flashlight.esp
130 82 EAMR.esp
131 83 CBBE Furry Undergarments Fix.esp
132 84 OCDispenser.esp
133 85 OCDecoratorDLC.esp
134 86 3dscopes-replacer.esp
135 87 3dscopes-replacer-FarHarbor.esp
136 88 3dscopes-replacer-NukaWorld.esp
137 89 3dscopes-FarHarbor.esp
138 8a AllSetsExtended.esp
139 8b WOTC.esp
140 8c ASEFarHarbor.esp
141 8d BTInteriors_Project.esp
142 8e Remove Interior Fog - All Dlc.esp
143 8f InteriorsEnhanced-All-In-One.esp
144 90 InteriorsEnhanced.esp
145 91 Fr4nssonsLightTweaks.esp
146 92 BTInteriors_Project_Sorting.esp
147 93 SettlementVault111.esp
148 94 SuperMutantOverhaul.esp
149 95 WET.esp
150 96 Rebuilt_HomePlate-FogOut.esp
151 97 BuildingGroundFix.esp
152 98 powerarmort49.esp
153 99 Conquest.esp
154 9a SettlementVault111 - AddonDLC03.esp
155 9b BuildYourOwnVault.esp
156 9c MakeYourOwnSynths.esp
157 9d InstitutePowerArmor.esp
158 9e SSEX.esp
159 9f Synth Overhaul.esp
160 a0 Synth Overhaul - White Patch.esp
161 a1 3dscopes-NukaWorld.esp
162 a2 Armorsmith All DLCs Patch.esp
163 a3 Armorsmith Automatron.esp
164 a4 Armorsmith Far Harbor.esp
165 a5 Armorsmith Vault-Tec DLC.esp
166 a6 SettleObjExpandPack.esp
167 a7 SettleObjExpandPack-AllLightShadowEnabler.esp
168 a8 DCGuardOutfitOverride.esp
169 a9 EasyLockpicking.esp
170 aa QuickEnterFromStand.esp
171 ab QuickExitToStand.esp
172 ac Blue Lasers.esp
173 ad ScrappableLegendaries.esp
174 ae SkjAlert_All_DLC.esp
175 af SkjAlert_DLC01+.esp
176 b0 SkjAlert_DLC02+.esp
177 b1 SkjAlert_RS+.esp
178 b2 ExperimentsUnleashed.esp
179 b3 Settlement Aid Program EASY.esp
180 b4 UncappedSettlementSurplus.esp
181 b5 Vault-Tec Workshop Overhaul.esp
182 b6 OctaviusSentibar_Labels.esp
183 b7 MoreVaultRooms.esp
184 b8 NPC Spawner.esp
185 b9 cartman1975_warehouse.esp
186 ba VltElevatorDLC.esp
187 bb dinoshelf.esp
188 bc dinoshelf_extra_ammo.esp
189 bd dinoshelf_retex.esp
190 be BrighterSettlementLights_ExtraBrightv1.1.esp
191 bf Scrap Everything - Ultimate Edition.esp
192 c0 EnhancedLightsandFX.esp
193 c1 Light Radius Redux AIO.esp
194 c2 SpotlightFix-150-Shadow.esp
195 c3 Vault-tec brighter lights.esp
196 c4 ScrapUpdate - Ultimate.esp
197 c5 LooksMenu.esp

 

Edited by NoReacT
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Is this a fresh install? have you just started playing the game , and this happened?

because I remember having such a problem with Skyrim before , and I solved it by just uninstalling and reinstalling the game

so maybe it's just a problem with your installation , and a clean one will fix the problem

 

If this isn't the case , any more information you can provide could help

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Its no fresh install, but the savegame is new, before I started a new game I downloaded and installed all mods from scratch. Havent installed new mods after that.

 

Can try with a fresh install but this will take some days (poor internetconnection).

 

Also, the stretiching graphic can go forever in its radius and also like you see in the picture with the blue barrel, it begins small and you can stretch it in any direction, its stops if you move your mouse too far of the FOV where it appears.

 

 

Edit:

Verified Files through steam - 106mb redownloaded but no fix

Edited by NoReacT
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Sorted it out, appearently it's my own rig which cant handle the objects loading in the cell. Any suggestions for me like .ini tweaking?

 

actually it's looks like this:

Fallout.ini

 

 

[General]
sLanguage=de
uGridsToLoad=7
uExterior Cell Buffer=64
uInterior Cell Buffer=225
iPreloadSizeLimit=51380224
bDisableAllGore=0
SIntroSequence=0
fChancesToPlayAlternateIntro=0
uMainMenuDelayBeforeAllowSkip=0
bUseCombinedObjects=0
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseThreadedAI=1
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
iNumHWThreads=8

bForceUpdateDiffuseOnly=0
iTextureUpgradeDistance1=2400
iTextureUpgradeDistance0=1200
iTextureDegradeDistance1=3000
iTextureDegradeDistance0=1600

[screenSplatter]
bBloodSplatterEnabled=1

[Display]
iPresentInterval=0
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=4096
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1

fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1

fSunUpdateThreshold:Display=0.5f
fSunShadowUpdateTime=1.0



[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40

[sSSSS]
fSSSSSPower = 4.0

[Audio]
bEnableAudio=1

[interface]
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0

[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32

[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021

[Grass]
iMinGrassSize=20
bAllowCreateGrass=1

[imageSpace]
bDoRadialBlur=1

[Weather]
bPrecipitation=1

[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices_de.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2, AdvSettleTurretSet - Main.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=STRINGS\
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2, AdvSettleTurretSet - Main.ba2

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000

[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3

[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1

 

 

and Falloutprefs.ini:

 

[Display]
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fDirShadowDistance=20000.0000
fShadowDistance=20000.0000
uiOrthoShadowFilter=3
uiShadowFilter=3
iShadowMapResolution=4096
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=2
bVolumetricLightingEnable=1
bSAOEnable=1
iDirShadowSplits=3
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=4
bForceIgnoreSmoothness=0
fBlendSplitDirShadow=48.0000
bSinglePassDirShadow=1
bEnableWetnessMaterials=1
fTessFactorMaxDistanceScale=100.0000
sAntiAliasing=TAA
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
fMeshLODLevel2FadeDist=999999.0000
fMeshLODLevel1FadeDist=999999.0000
iMaxAnisotropy=16
iPresentInterval=1
bTopMostWindow=0
bMaximizeWindow=0
bBorderless=1
bFull Screen=0
iSize H=1080
iSize W=1920
bAllowShadowcasterNPCLights=0
iScreenShotIndex=9
fMaxFocusShadowMapDistance=450.0000
bPrecipitationOcclusion=1
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
sD3DDevice="NVIDIA GeForce GTX 970"
iTexMipMapSkip=0
bEnableRainOcclusion=1
iAdapter=0
[imagespace]
bDoDepthOfField=1
bScreenSpaceBokeh=1
bMBEnable=1
bLensFlare=1
[Pipboy]
fPipboyEffectColorB=0.0900
fPipboyEffectColorG=1.0000
fPipboyEffectColorR=0.0800
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.9059
fModMenuEffectHighlightColorG=0.6265
fModMenuEffectHighlightColorR=0.0050
fModMenuEffectColorB=0.9059
fModMenuEffectColorG=0.6265
fModMenuEffectColorR=0.0050
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[LightingShader]
bScreenSpaceSubsurfaceScattering=1
bScreenSpaceReflections=1
[General]
bGamepadEnable=1
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
uGridsToLoad=5
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=0
iHUDColorB=231
iHUDColorG=159
iHUDColorR=1
bDialogueCameraEnable=1
bShowCompass=1
uHUDActiveEffectWidget=2
[Controls]
fMouseHeadingSensitivity=0.0300
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
[GamePlay]
iDifficulty=3
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=5.0000
[AudioMenu]
fAudioMasterVolume=0.2059
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=167774273
fVal5=1.0000
uID5=167774275
fVal4=0.6500
uID4=138006
fVal3=0.6500
uID3=1007612
fVal2=1.0000
uID2=94881
fVal1=0.6500
uID1=466532
fVal0=0.6500
uID0=554685
[Water]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel2Distance=110000.0000
fBlockLevel1Distance=90000.0000
fBlockLevel0Distance=60000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[Grass]
fGrassStartFadeDistance=3700.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=400.0000
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=40
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=30.0000
fLODFadeOutMultItems=10.0000
fLODFadeOutMultActors=15.0000
[NVHBAO]
bEnable=0
fBackgroundAOViewDepth=750.0000
bBackgroundAOEnable=1
fDepthThresholdSharpness=100.0000
fDepthThresholdMaxViewDepth=500.0000
bDepthThresholdEnable=0
iDepthClampModeEnum=0
fCoarseAO=1.0000
fDetailAO=0.6500
fBlurSharpnessProfileBackgroundViewDepth=1.0000
fBlurSharpnessProfileForegroundViewDepth=0.0000
fBlurSharpnessProfileForegroundSharpnessScale=4.0000
bBlurSharpnessProfileEnable=0
fBlurSharpness=16.0000
iBlurRadiusEnum=1
bBlurEnable=1
fPowerExponent=2.5000
fBias=0.1000
fRadius=0.6500
[NVFlex]
bNVFlexEnable=0
iQuality=0
iMaxNeighbors2=64
iMaxNeighbors1=48
iMaxNeighbors0=32
iMaxParticles2=32768
iMaxParticles1=16000
iMaxParticles0=6000
fKillRadius2=4000.0000
fKillRadius1=3000.0000
fKillRadius0=2000.0000
bNVFlexInstanceDebris=1
bNVFlexDrawDebris=1
[blurShaderHDR]
bDoHighDynamicRange=0
[blurShader]
bUseBlurShader=0
[Launcher]
uLastAspectRatio=1
[bethesda.net]
uPersistentUuidData3=220468040
uPersistentUuidData2=3197465568
uPersistentUuidData1=1598309190
uPersistentUuidData0=2558614705

 

Edited by NoReacT
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not sure about specific tweaks , but there are plenty of tutorials and documentations out there , so there is bound to be something related to this

but do try to search specifically about object loading or such , maybe someone has found a way to counter this problem via edits

 

maybe if you use something that removes useless models (like small rocks and such) , it may free some space so that the game can load objects better for you

though maybe you should avoid doing such things in this specific cell , and try customizing a different cell (like the custom vault from the DLC or some settlement)

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