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Player skipping dialogue problem


Yoghurt

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Hello guys, I have a minor issue (but still annoying) with some dialogues in my quest: I have recorded a voice track for certain dialogue lines. After the dialogue is done the actor who speaks is faded away via a script at the end of the last line of dialogue. The problem appears when the player clicks quickly through the dialogue: The script that is set to run at the end of the last part of the dialogue does not run as soon as the player skips the last line of spoken dialogue, it seems to run whenever the recorded dialogue is done (even though it is skipped by the player).

 

Anyone knows how to set a script to run whenever a player clicks through it instead of wjhen the recorded dialogue ends?

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