WJS97 Posted September 22, 2017 Share Posted September 22, 2017 (edited) Hi, I'm creating a Classic Super Sledge and need some scripting help for one of the modifications. It's a shock based mod and if possible I'd like it to behave in a similar way to the Automatron Tesla Rifle, in the sense that when an enemy is struck; it will damage them as well as any other nearby hostile NPCs, with an arc of electricity jumping between them. It's really simple to make a firearm work this way because I can just override the projectile to use "DLC01LightningGunProjectile". But melee weapons don't have projectiles so a more complex solution is needed. One user has suggested creating a script that registers on the "WeaponSwing" animation event and uses the "fire()" function to shoot a projectile, but I don't have the scripting knowledge to make this happen. I've put a lot of effort into making this and I'd feel like having it just deal shock damage would be a pretty big let down compared to something like what I've proposed above. If any talented scripters can provide me with help on this I would be immensely grateful and I'll give you due credit when the mod is released. Thanks! http://i.cubeupload.com/aNpBEd.png Edited September 22, 2017 by WJS97 Link to comment Share on other sites More sharing options...
Kayomn Posted September 22, 2017 Share Posted September 22, 2017 There are a couple of other ways to go about this, such as taking notes from the Shishkebab and making it a critical effect, or alternatively making it an old-fashioned enchantment effect with the enchantment holding the bulk of the scripting. Link to comment Share on other sites More sharing options...
Balx2 Posted September 22, 2017 Share Posted September 22, 2017 I would use Event OnHit(ObjectReference akTarget, ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, \ bool abSneakAttack, bool abBashAttack, bool abHitBlocked, string apMaterial) instead of a swing animation using Fire() since it's a melee weapon that doesnt normally have a projectile. I'm not very good with suckrus, or more like I think it's s#*! and hate it, so can't really give you more then that. Link to comment Share on other sites More sharing options...
Kayomn Posted September 22, 2017 Share Posted September 22, 2017 I'll take a look at how the projectile works then make a magic effect for it. That can be applied to an enchantment (for always cast) or a spell (for a crit effect). Link to comment Share on other sites More sharing options...
WJS97 Posted September 22, 2017 Author Share Posted September 22, 2017 I'll take a look at how the projectile works then make a magic effect for it. That can be applied to an enchantment (for always cast) or a spell (for a crit effect). Thanks! I'm ready to test as soon as you have something Link to comment Share on other sites More sharing options...
Kayomn Posted September 22, 2017 Share Posted September 22, 2017 I'll take a look at how the projectile works then make a magic effect for it. That can be applied to an enchantment (for always cast) or a spell (for a crit effect). Thanks! I'm ready to test as soon as you have something My current implementation plan is to attach the DLC01LightningGunHazardExplosion to an Enchantment via a MagicEffect, and then work on fleshing out any further effects as needed. Of course this will cause the mod to rely in automatron, but unless you can create asset replacement for the explosion then it'll have to for now. Link to comment Share on other sites More sharing options...
Kayomn Posted September 22, 2017 Share Posted September 22, 2017 Well, effect's working, but the range is so bad is may as well not be there. Gonna work on doing some tweaking to make it more effective at chaining. Currently using Shiskebab as a placeholder since its weapon's design architecture is similar to what you're trying to achieve from what I can tell. Link to comment Share on other sites More sharing options...
WJS97 Posted September 22, 2017 Author Share Posted September 22, 2017 Thanks for doing this so quickly, looks really promising! Link to comment Share on other sites More sharing options...
Kayomn Posted September 22, 2017 Share Posted September 22, 2017 Having some trouble with the lightning hazard. Stumped right now but looking up as to why. Link to comment Share on other sites More sharing options...
Kayomn Posted September 23, 2017 Share Posted September 23, 2017 Made major headway thanks to some consulting help. Gonna test the proposed implementation now and see if it works. Link to comment Share on other sites More sharing options...
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