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Papyrus Script, giving a melee weapon the projectile properties of the Tesla Rifle


WJS97

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Thanks, I'm able to launch F4SE fine with the most recent version, but no problem, lemme know when you manage to get it working, sounds great :cool:

 

While I've been waiting for F4SE to get an update I've been tinkering with a paralysis AOE effect that applies to machines and power armor only. Once I get a chance I'll check to see how it works.

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Thanks, I'm able to launch F4SE fine with the most recent version, but no problem, lemme know when you manage to get it working, sounds great :cool:

 

While I've been waiting for F4SE to get an update I've been tinkering with a paralysis AOE effect that applies to machines and power armor only. Once I get a chance I'll check to see how it works.

 

Alright, thanks buddy, have you got a way to make the explosions ignore the player? Won't be fun having your legs broken everytime one of those explosions gets casted :pinch:

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Thanks, I'm able to launch F4SE fine with the most recent version, but no problem, lemme know when you manage to get it working, sounds great :cool:

 

While I've been waiting for F4SE to get an update I've been tinkering with a paralysis AOE effect that applies to machines and power armor only. Once I get a chance I'll check to see how it works.

 

Alright, thanks buddy, have you got a way to make the explosions ignore the player? Won't be fun having your legs broken everytime one of those explosions gets casted :pinch:

 

 

That's very easy. You just put a condition in the effect that the person being targeted isn't the player and it will simply skip the application of the effect to you.

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Good stuff, I'm looking forward to seeing what you've done.

 

This effect is less than subtle. I think you'll need to substitute the explosion nif with something else once this is finished. I'll leave whatever it is up to you. I the paralysis explosion effect working then I didn't so I'm currently solving that.

 

nfEEIwE.jpg

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Good stuff, I'm looking forward to seeing what you've done.

 

This effect is less than subtle. I think you'll need to substitute the explosion nif with something else once this is finished. I'll leave whatever it is up to you. I the paralysis explosion effect working then I didn't so I'm currently solving that.

 

nfEEIwE.jpg

Yeah I was using that same explosion mesh in one of my tests, it doesn't look too bad once it's scaled down a little bit and had some colours adjusted.

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I've fixed the paralysis effect. Just need to add the conditions to it and it should be good.

 

Currently it casts every time regardless, do you want me to add a random chance for the effect to not happen? If so would you like the chance to dictate if the robot stun happens or if the explosion happens at all?

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