WJS97 Posted September 24, 2017 Author Share Posted September 24, 2017 Thanks, I'm able to launch F4SE fine with the most recent version, but no problem, lemme know when you manage to get it working, sounds great :cool: Link to comment Share on other sites More sharing options...
Kayomn Posted September 24, 2017 Share Posted September 24, 2017 Thanks, I'm able to launch F4SE fine with the most recent version, but no problem, lemme know when you manage to get it working, sounds great :cool: While I've been waiting for F4SE to get an update I've been tinkering with a paralysis AOE effect that applies to machines and power armor only. Once I get a chance I'll check to see how it works. Link to comment Share on other sites More sharing options...
WJS97 Posted September 25, 2017 Author Share Posted September 25, 2017 Thanks, I'm able to launch F4SE fine with the most recent version, but no problem, lemme know when you manage to get it working, sounds great :cool: While I've been waiting for F4SE to get an update I've been tinkering with a paralysis AOE effect that applies to machines and power armor only. Once I get a chance I'll check to see how it works. Alright, thanks buddy, have you got a way to make the explosions ignore the player? Won't be fun having your legs broken everytime one of those explosions gets casted :pinch: Link to comment Share on other sites More sharing options...
Kayomn Posted September 25, 2017 Share Posted September 25, 2017 Thanks, I'm able to launch F4SE fine with the most recent version, but no problem, lemme know when you manage to get it working, sounds great :cool: While I've been waiting for F4SE to get an update I've been tinkering with a paralysis AOE effect that applies to machines and power armor only. Once I get a chance I'll check to see how it works. Alright, thanks buddy, have you got a way to make the explosions ignore the player? Won't be fun having your legs broken everytime one of those explosions gets casted :pinch: That's very easy. You just put a condition in the effect that the person being targeted isn't the player and it will simply skip the application of the effect to you. Link to comment Share on other sites More sharing options...
WJS97 Posted September 25, 2017 Author Share Posted September 25, 2017 I'm a bit of a dingus so I haven't ever delved into conditions, but i'll give it a shot Link to comment Share on other sites More sharing options...
Kayomn Posted September 28, 2017 Share Posted September 28, 2017 Alright, I've got my installation of FO4 working again after a lot of mod updating as well. I'll get back to you tomorrow with a finished EMP explosion effect. Link to comment Share on other sites More sharing options...
WJS97 Posted September 29, 2017 Author Share Posted September 29, 2017 Good stuff, I'm looking forward to seeing what you've done. Link to comment Share on other sites More sharing options...
Kayomn Posted September 29, 2017 Share Posted September 29, 2017 Good stuff, I'm looking forward to seeing what you've done. This effect is less than subtle. I think you'll need to substitute the explosion nif with something else once this is finished. I'll leave whatever it is up to you. I the paralysis explosion effect working then I didn't so I'm currently solving that. Link to comment Share on other sites More sharing options...
WJS97 Posted September 29, 2017 Author Share Posted September 29, 2017 Good stuff, I'm looking forward to seeing what you've done. This effect is less than subtle. I think you'll need to substitute the explosion nif with something else once this is finished. I'll leave whatever it is up to you. I the paralysis explosion effect working then I didn't so I'm currently solving that. Yeah I was using that same explosion mesh in one of my tests, it doesn't look too bad once it's scaled down a little bit and had some colours adjusted. Link to comment Share on other sites More sharing options...
Kayomn Posted September 29, 2017 Share Posted September 29, 2017 I've fixed the paralysis effect. Just need to add the conditions to it and it should be good. Currently it casts every time regardless, do you want me to add a random chance for the effect to not happen? If so would you like the chance to dictate if the robot stun happens or if the explosion happens at all? Link to comment Share on other sites More sharing options...
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