SevenBlue Posted September 22, 2017 Share Posted September 22, 2017 I'm having trouble with the audio files for dialogue in the creation kit. I record the dialogue in audacity, I make sure it has the correct file name and put it in the proper location, and I make sure it's a WAV file, but for whatever reason the creation kit can't seem to read the file. Can anyone point me in the direction of something I'm missing? Link to comment Share on other sites More sharing options...
JonathanOstrus Posted September 23, 2017 Share Posted September 23, 2017 Assuming you in fact did name and place the files in the right place, I found I had to restart CK before it would "see" the files. Link to comment Share on other sites More sharing options...
agerweb Posted September 23, 2017 Share Posted September 23, 2017 Assuming these are new npcs, before you place any custom files in the diectory get the ck to create a wav and lip file first then copy your file over it. In the dialogue window for the line click save. This will also create the correct directory as well which saves time. Link to comment Share on other sites More sharing options...
SevenBlue Posted September 24, 2017 Author Share Posted September 24, 2017 Nope still not working. When I preview it in the creation kit it uses the WAV file that I originally made in the creation kit, even though I overrode it with the new file.When I test it in game the dialogue just plain doesn't work despite working with the creation kit recording. Link to comment Share on other sites More sharing options...
agerweb Posted September 24, 2017 Share Posted September 24, 2017 Is the NPC set to use the new voice type you created for him/her? Link to comment Share on other sites More sharing options...
SevenBlue Posted September 24, 2017 Author Share Posted September 24, 2017 (edited) Yes he is I got it working, though I'm not sure how since I'm 75% sure that I did it right the first time. But now I've encountered a new problem with the lip file. The lip file is based on the dummy recording I made in the creation kit, and when I use the creation kit to try and fix that I have to transfer the sound files into the skyrim directory (Since I use MO) and it seems to work? But then when I try testing it in game it still syncs the lips to the original audio file and now my game crashes. Should I try building it from scratch outside MO and see if that makes a difference? Edited September 24, 2017 by SevenBlue Link to comment Share on other sites More sharing options...
agerweb Posted September 24, 2017 Share Posted September 24, 2017 Dont know anything about using the MO and the CK together. Maybe its screwing around with the files in actual Data directory and the Data directory it creates itself. Personaly i would stick to using the ck standalone; its tricky enough anyway without having to worry what the heck MO is doing. The way to get the new lip file is to highlight the voice file in dialogue window and click on make lip. This file will be put in the same directory as the wav file you highlighted, but i guess you did this. Link to comment Share on other sites More sharing options...
SevenBlue Posted September 26, 2017 Author Share Posted September 26, 2017 Got it! Thanks a bundle you've been really helpful! One last thing, I'm encountering the bug where I have to save and reload in order for dialogue to work in game, is there anyway I can include a fix for this? Link to comment Share on other sites More sharing options...
TomTesoro Posted September 26, 2017 Share Posted September 26, 2017 One last thing, I'm encountering the bug where I have to save and reload in order for dialogue to work in game, is there anyway I can include a fix for this?You'll want to generate an SEQ file. You can do that with TES5Edit. Link to comment Share on other sites More sharing options...
SevenBlue Posted September 27, 2017 Author Share Posted September 27, 2017 Thank you both of you, you've been incredibly helpful! Link to comment Share on other sites More sharing options...
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