Malanity333 Posted March 9, 2012 Share Posted March 9, 2012 Follower Ambush Script-AI-Quest Help RequestI have wanted to implement this concept since I began my Forsworn Faction Pack mod, but every time I sit down and attempt to figure it all out I get in over my head and scratch any progress.The basic idea is to have an extra Dialogue topic with followers that tell them to prepare for an ambush. They leave follow state, but instead of going into a wait state they enter a find and guard state. The item they are attempting to find is one the PC drops from inventory, like a beacon/marker telling the follower where they need to be. Once they locate the “beacon” item they go into a heightened state of aggression, attacking anything that does not belong to their faction that comes within a certain distance of the “beacon” item (as well as the follower in “ambush” state, as they should be within a couple feet of the “beacon” item.)Hints to the “Ambush” state, this will allow a coordinated strike without the followers and PC getting in one another’s way; especially efficient for AoE oriented spells/effects and perhaps traps. Divide and conquer. I was thinking the “beacon” item you drop should be a unique recipe, and there should be several beacons. To help explain I will just go with a color code to distinguish items. The way a follower knows which “beacon” item they are to search for, each beacon type will be linked to an item, the “linked” item is traded to the follower. Once a follower has a “linked” item in their inventory, only then do they give the PC the ambush dialogue option.So you give Follower1 “Linked Red” item, they then know only to search for the nearest “Beacon Red” item the PC drops from their inventory. Give Follower2 “Linked Green” item, they then know only to search for the nearest “Beacon Green” item. I am just kind of dazed at this point, don't quite know where to start. Link to comment Share on other sites More sharing options...
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