MrStoob Posted September 24, 2017 Share Posted September 24, 2017 I'm trying to follow the wiki guide to make a basic quest (accept quest, kill baddie, retrieve amulet, return amulet) but whenever I get to the scripting part, CK has a fit. I've tried unpacking the scripts and the *.bsa archives are present in the editor ini but that hasn't helped. So the guide say to add to the End Papyrus fragment: GetOwningQuest().SetObjectiveDisplayed(10)GetOwningQuest().SetStage(10) But when compiling I get the error: "Starting 1 compile threads for 1 files...Compiling "TIF__020012D1"...<unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flgC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__020012D1.psc(3,0): Unknown user flag HiddenNo output generated for TIF__020012D1, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on TIF__020012D1" TIF__020012D1 is already selected in the scripts window, but is indeed in the folder. And when trying to add a [New Script] to an actor, I get this error: "The extends script does not exist, please pick one that does" Is it something obvious I'm being dumb about? Thanks. Link to comment Share on other sites More sharing options...
FrankFamily Posted September 24, 2017 Share Posted September 24, 2017 (edited) Those errors do sound like the scripts.rar isn't unpacked but since you've said you've done it, it might be something else. Can you compile other scripts in other forms? Edit: you said you tried on an actor, nevermind. I'd try extracting the scripts.rar again just to make sure. On another matter, that I don't think is causing the main issue you have, GetOwningQuest is an alias function I think, not sure if you are using that properly. If what you want to do in that fragment is advance the stage of its quest you just call the functions directly. I'd recomend this tutorial series from the wiki, covers quest stuff, and basic fragments, might help: https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Planning_the_Quest Edited September 24, 2017 by FrankFamily Link to comment Share on other sites More sharing options...
cdcooley Posted September 24, 2017 Share Posted September 24, 2017 The most common mistake people make is unpacking Scripts.rar in a way that ends up with the files nested too deeply, with the actual scripts in Data\Scripts\Scripts\Source instead of Data\Scripts\Source. Fortunately Bethesda got their act together for Special Edition and its CK automatically unpacks the script archive for you. Link to comment Share on other sites More sharing options...
steve40 Posted September 24, 2017 Share Posted September 24, 2017 The source scripts should be extracted into data\scripts\source. There should be a file called "TESV_Papyrus_Flags.flg" as well as all the psc files. Link to comment Share on other sites More sharing options...
digitalpartisan Posted September 25, 2017 Share Posted September 25, 2017 Ditto on what others are saying. Double check where the source files you unpacked ended up and move them if needed. Link to comment Share on other sites More sharing options...
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