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[LE] OnSpellCast Event question


GSGlobe

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What Im doing is use a spell that gives a perk to player

And perk is linked to an ability.

 

So what I want is to have the ability to activate itself when player has a certain magiceffect.

 

IF I dont have this magiceffect when giving the Perk to the player nothing ever kappens but IF I have the magiceffect when giving the perk to the player IT works then IT checks whether player has magiceffect or not to recast.

 

This is My problem, I want to give the perk - ability to player before player has the magiceffect and when player gets magiceffect the ability should cast.

 

Ideas? How do I fix My problem?

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Each script or script instance handles the PlayerRef as a separate persistent actor for example, keep it in mind.

 

Persistence, as I understand it, is something a reference either has or does not have. Multiple scripts making something persistent just means it's persistent, not that there's multiple copies of it; every variable aside from the literals is a pointer in the back end, anyway.

 

As PlayerRef is definitionally persistent, there should be no harm in permanently storing it in properties or variables.

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