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New Modder That Requires Help And Feedback.


VioletRoseintheRain

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A few days ago, I made and released a simple mod called "Craft Legate Healing Powder at Campfires", which allows players to craft the item Legate's Healing Powder at campfires.

 

However, I ran into a problem, the course of which I've been unable to identify.

 

According to the wikia page, the vanilla version restores 3 hit points per second over the course of 27 seconds, totalling 81 hit points, while the recipe I created with the GECK restores 5 hit points per second over the same duration, totalling 135 hit points per item. Moreover, my version merely deducts one point of Perception, while the vanilla version deducts three points. This is puzzling, as the output item I selected was "NVHealingPowderLegate."

 

Does the quantity and type of input components have any change in the final output product, even if the item is the same?

 

Also, is a Medicine requirement of 75 too harsh and/or should be substituted with the Survival skill?

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about balance , it's your own mod , so you can do whatever you think

personally , I would say that survival makes more sense , as healing powder is also a survival based recipe

and maybe 75 is a bit too high , as it's generally not that amazing anyhow . maybe go with 50 or 60 , I think it's better balanced

 

as for the GECK work , did you create a new item , or just added a recipe for the existing item?

I wouldn't think that the recipe has any effect on the output item , it's just an input output system

look at the item itself , see if you've changed the effects it has

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What's the survival skill of your character? That affects the healing rate of such items. Or maybe it's affected by medicine instead (considering that's the skill you craft it with), can't be sure.

Try crafting or spawning in such a legate powder and then use the console to reduce your medicine and/or survival to level 10 or so and see if it reduces the healing rate. Test medicine and survival separately so you know what affects it.

Hope this helps.

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personally , I would say that survival makes more sense , as healing powder is also a survival based recipe

and maybe 75 is a bit too high , as it's generally not that amazing anyhow . maybe go with 50 or 60 , I think it's better balanced

 

as for the GECK work , did you create a new item , or just added a recipe for the existing item?

I wouldn't think that the recipe has any effect on the output item , it's just an input output system

look at the item itself , see if you've changed the effects it has

Alright, I'll change it such that it relies on Survival instead.

 

Regarding the GECK work, I simply added a recipe for an existing item. But I will check the item itself, thank you for the advice.

 

 

What's the survival skill of your character? That affects the healing rate of such items. Or maybe it's affected by medicine instead (considering that's the skill you craft it with), can't be sure.

Try crafting or spawning in such a legate powder and then use the console to reduce your medicine and/or survival to level 10 or so and see if it reduces the healing rate. Test medicine and survival separately so you know what affects it.

Hope this helps.

 

Survival skill? I'd say it's around thirty, while Medicine is around forty-fifty.

 

Now that you mention it, I will keep in mind testing with console commands, thank you for the suggestion.

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