avianmosquito Posted March 9, 2012 Share Posted March 9, 2012 In vanilla Oblivion, your move rate and jump height are multiplied by your scale. This means a bigger character runs faster and jumps higher. If you've ever once in your life heard of square-cube law, you know why this doesn't make any sense. And if you think about it for just a couple seconds, you know why it unbalances the game. What I need is a script that undoes this. Multiply by the reciprocal, remove the root cause, whatever. No matter how it's done, it just has to work. Link to comment Share on other sites More sharing options...
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